Crash with love.graphics.print under 0.8.0
Posted: Sat Jul 21, 2012 2:28 am
Made a game for 0.7.2 (forum post). Ported it to 0.8.0 (love file). Found out the new love.graphics.print crash on my machine.
By crash I don't mean a nice Lua error, but instead "LÖVE 0.8.0 has encountered a problem and must be closed [...]".
I know it's love.graphics.print because when I replace it with a function that does nothing (see comments in love.load), then game works.
Yes love.graphics.print got new arguments in 0.8.0, but the extras have default values to make it work as in 0.7.2.
Also tried with all the loves in https://bitbucket.org/rude/love/downloa ... -0.8.0.zip
lovalanche.love, metaballs.love, particles.love, passingclouds.love, sinescroller.love work. in 0.8.0
no.love, particles.love crash in 0.8.0
Have Windows XP with an ATI Radeon ASUS EAH5770 Series. Which I mention because Linux people could run my game fine, and because I know from another free game engine that ATI gfx have poor OpenGL support.
By crash I don't mean a nice Lua error, but instead "LÖVE 0.8.0 has encountered a problem and must be closed [...]".
I know it's love.graphics.print because when I replace it with a function that does nothing (see comments in love.load), then game works.
Yes love.graphics.print got new arguments in 0.8.0, but the extras have default values to make it work as in 0.7.2.
Also tried with all the loves in https://bitbucket.org/rude/love/downloa ... -0.8.0.zip
lovalanche.love, metaballs.love, particles.love, passingclouds.love, sinescroller.love work. in 0.8.0
no.love, particles.love crash in 0.8.0
Have Windows XP with an ATI Radeon ASUS EAH5770 Series. Which I mention because Linux people could run my game fine, and because I know from another free game engine that ATI gfx have poor OpenGL support.