Game of The Generals

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Robin
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Re: Game of The Generals

Post by Robin »

Welcome!

Sure, that's possible.
Help us help you: attach a .love.
JohnnyM21
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Re: Game of The Generals

Post by JohnnyM21 »

WIll you please help me in creating it?
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josefnpat
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Re: Game of The Generals

Post by josefnpat »

JohnnyM21 wrote:WIll you please help me in creating it?
We would certainly be happy to help you when you have problems, but you really ought to look up the tutorials, read the wiki, and search the forums first.
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Davidobot
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Re: Game of The Generals

Post by Davidobot »

This reminds me of a board game called "Stratego".
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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JohnnyM21
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Re: Game of The Generals

Post by JohnnyM21 »

josefnpat wrote: We would certainly be happy to help you when you have problems, but you really ought to look up the tutorials, read the wiki, and search the forums first.
Thanks!
Davidobot wrote: This reminds me of a board game called "Stratego".
This game is actually a mix of Chess and Stratego.


Maybe I'll just start by creating Dots and Boxes, as this game seems to hard for my knowledge of lua and LOVE. I'll start with something simple.
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Banoticus
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Re: Game of The Generals

Post by Banoticus »

JohnnyM21 wrote:
josefnpat wrote: We would certainly be happy to help you when you have problems, but you really ought to look up the tutorials, read the wiki, and search the forums first.
Thanks!
Davidobot wrote: This reminds me of a board game called "Stratego".
This game is actually a mix of Chess and Stratego.


Maybe I'll just start by creating Dots and Boxes, as this game seems to hard for my knowledge of lua and LOVE. I'll start with something simple.
For the actual board it self, check out https://love2d.org/wiki/Tutorial:Gridlocked_Player. You could use the zeros in the example as the actual board and the ones as a wall around the game. Then, instead of drawing a square draw your own textures.

Code: Select all

if map[y][x] == 1 then
		love.graphics.draw(brick, x * 32 - 32, y * 32 - 32)
	end
If there are pieces that move further than others set a movement for each type of piece.
Good Luck :megagrin:
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