Adding health, damage, baddies and powerups to my game.

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
Mr_Gentoo
Prole
Posts: 1
Joined: Mon Jul 16, 2012 5:44 pm

Adding health, damage, baddies and powerups to my game.

Post by Mr_Gentoo »

I've been following a tutorial on explodingrabbit.com about making a platformer. I've learned a lot about love2d and am enjoying it so far. I want to expand the game I have and add things to it.. trouble is.. I don't know where to start out... and I only know a little bit. I would think I have to add some stuff to the Player.lua file for abilities and stuff but I'm really not too sure. I'll post the love file because this is what I have so far. This is a learning experience from me and I'd appreciate it if you would give me a hand in learning how to add:

some kind of health system, damage, baddies and a way to send my character back to start if I fall off the map. I'm using the AdvancedTileLoader as that is the best way to make maps for myself.

(x, left, right) = controls.
Attachments
mygame.love
(120.83 KiB) Downloaded 157 times
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Adding health, damage, baddies and powerups to my game.

Post by Jasoco »

Just think of your player (And enemies and everything else) as an object. Your player might be set up as a table like this:

Code: Select all

player = {
  name = "Jason",
  health = 10,
  power = 2,
  armor = 10,
  lives = 3,
  coins = 99,
  etc = "and so on..."
}
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 5 guests