Color masking possible?
Posted: Mon Oct 19, 2009 10:54 pm
Hello. I'm thinking about doing a puzzle game, but one of the key things I need to make the presentation correct is allow color masking on all drawn objects, to simulate the user putting red goggles, green goggles, blue goggles, etc. thus giving everything a tint of the proper color when the proper glasses are being worn.
I checked through the documentation but couldn't seem to find anything to do that, unless one of the blending modes could help me, but the documentation regarding that functionality is somewhat sparse. If there's a way to do it at the rendered screen level too, that's fine, but again I didn't see anything indicating post-processing of this sort is doable at this point.
Thanks for your help!
I checked through the documentation but couldn't seem to find anything to do that, unless one of the blending modes could help me, but the documentation regarding that functionality is somewhat sparse. If there's a way to do it at the rendered screen level too, that's fine, but again I didn't see anything indicating post-processing of this sort is doable at this point.
Thanks for your help!