Concerning distribution and multiple files
Posted: Sat Jul 14, 2012 4:10 pm
Hey, Love community!
I'm working on a moderately sized project and I've got a few quick questions. I noticed that it's suggested that I compile the game into a .exe and distribute that along with some .dlls in a .zip file. However, many games are distributed with many files (art and sound assets, I think) in folders accompanying the .exe. Can Love do this? (and more importantly, what are the benefits of doing this?)
Another semi-related concern I have has to do with config (.cfg) files. If I plan to have adjustable settings via a config file (or even simply saving and loading user data), can I create and write onto files in the directory that contains my compiled .exe? I've read about reading/writing in the %appdata folder, but is it possible to do that elsewhere?
Thanks for your time
I'm working on a moderately sized project and I've got a few quick questions. I noticed that it's suggested that I compile the game into a .exe and distribute that along with some .dlls in a .zip file. However, many games are distributed with many files (art and sound assets, I think) in folders accompanying the .exe. Can Love do this? (and more importantly, what are the benefits of doing this?)
Another semi-related concern I have has to do with config (.cfg) files. If I plan to have adjustable settings via a config file (or even simply saving and loading user data), can I create and write onto files in the directory that contains my compiled .exe? I've read about reading/writing in the %appdata folder, but is it possible to do that elsewhere?
Thanks for your time