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Re: What's everyone working on? (tigsource inspired)
Posted: Tue Oct 14, 2014 9:10 am
by Fenrir
are we there
Not yet...
EDIT: erf actually yes...
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Oct 14, 2014 12:36 pm
by Positive07
We are on page 100 yeah! but just 992 post... Who gets the post 1000? hahaha
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Oct 16, 2014 5:27 am
by Jasoco
All day I was working on a sample village. Next I need to do a sample house.
Here is a full resolution 4K screenshot if you like to look at things such as those...
- Screen Shot 2014-10-16 at 1.22.43 AM.png (906.56 KiB) Viewed 4439 times
You'll want to save it and view it outside of this page of course.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Oct 16, 2014 11:20 am
by jjmafiae
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Oct 19, 2014 1:55 am
by Evine
A basic engine is starting to come together.
The fanciest of features is probably the text scaling/positioning, where it loads a new font size each time the widow is re-sized, and a bunch of math to get it to the correct position.
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Oct 21, 2014 12:17 pm
by Zilarrezko
Does it have problems? Heck yeah.
Does it work? yeah sort of.
Is it a concept? Huge one.
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Oct 22, 2014 1:04 am
by Positive07
Zilarrezko wrote:-snip-
Hey! That is nice, a pathfinding AI and a simple level editor? can you explain a little about it?
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Oct 22, 2014 7:16 am
by Zilarrezko
Positive07 wrote:Zilarrezko wrote:-snip-
Hey! That is nice, a pathfinding AI and a simple level editor? can you explain a little about it?
Yeah. the idea is the green entity there is building a wall where I click. But at the end there you can see the pathfinding got stuck in an infinite loop. Still trying to find that bug,
Fairly simple idea at this point. In the end I was planning to have multiple entities working together to build the walls. Kind of like stonehearth in a 2D setting.
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Oct 22, 2014 2:38 pm
by clofresh
I'm making a leopard game!
Still gotta add images for the rabbits (small circles) and the trees!
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Oct 23, 2014 9:43 am
by Zilarrezko
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Now that is cool. All the polygons and circles make it look complicated, and I like that.