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Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jul 25, 2014 5:11 am
by Positive07
Jasoco wrote:Yeah. Obviously. I'll have to reconfigure my "bag" to be numbered instead of by item name index. Since I'm going to want a few sorting options like DQVIII has. (Alphabetically and by type)
I would do that like this:

Code: Select all

types = {
    --put the types here
}
types:sort()
items = {
    --put the items here
}
items:sort()
itemsandtypes = {
    --put the items names as indexes and types as values here
}
typesanditems = {
    --put the types as indexes and all the items corresponding to that type as a value (string or a table)
}
--then you can have an alphabetically sorted list
for i=1,#items do
    print(items[i].." - "..itemsandtypes[items[i]])
end
--or a type sorted list
for i=1, #types do
    for j=1, #typesanditems[types[i]] do
        print(typesanditems[types[i]][j].. " - "..types[i]
    end
end

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jul 25, 2014 10:44 pm
by drunken_munki
nil

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jul 26, 2014 6:30 am
by AlexYeCu
Both links lead to one project`s pages, 1st resource has more information, but the language of the forum is russian, second one has less, but the language is english.

In two words: turn-based (almost) party-crpg in M&M setting. Some buggy and bad-style code, some temporal graphics (there is no artists in project yet, only me).

http://forum.df2.ru/index.php?showtopic=33694&st=0
http://www.celestialheavens.com/forums/ ... hp?t=14660

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jul 26, 2014 9:56 am
by Germanunkol
Working on this:
Image

More info here.

P.S. drunken_munki, I really like how it displays the avatars using an animation... it's great to see what a unit is currently doing, even by just looking at its avatar. Very useful! Also love the screen shake :)

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jul 26, 2014 12:41 pm
by drunken_munki
nil

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jul 26, 2014 6:58 pm
by Roland_Yonaba
Awesome, Germanunkol. Awesome.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jul 28, 2014 6:48 am
by Germanunkol
Roland_Yonaba wrote:Awesome, Germanunkol. Awesome.
Thanks! :)
Glad you like it.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jul 28, 2014 4:48 pm
by Jimanzium
wobble.gif
wobble.gif (1.39 MiB) Viewed 4251 times

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jul 28, 2014 8:13 pm
by aerocom
Me and a couple of buddies started working on a 'Risk of Rain' style game. If you don't know what Risk of Rain is, I'll just explain the game, 'Arena of Time', here.

Arena of Time is an Arcade/Adventure game where permanent death is a feature of the game. You play as a character from a set of different classes and races, and go into an arena, battling waves of monsters and bosses, finding money to spend on upgrades and non-perma items.

I could post more on it when we decide on whats official and such.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Jul 29, 2014 6:05 am
by Germanunkol
Jimanzium wrote:
wobble.gif
That mechanic looks really neat... well done! Also, the relatively simple graphics are a nice contrast to the more complex physics (usually these kind of pixel graphics don't come with physics) - I like it!