Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Posted: Mon Nov 14, 2022 2:17 am
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work is done moving on to bug fixing phase
+ Options and credits screens added.
+ Options currently has volume and full screen controls
+ Temp fix for text being too small by upping the size of all four standard fonts.
- This will create some UI glitches, we'll fix em' later.
+ Decals can now override a tile's terrain stat
- means a road decal placed on a dirt tile can be overridden to have asphalt terrain instead of dirt
+ Tiles now have a 'cleared' feature, where a tile's props, usually vegetation, can be cleared.
+ Added a music playlist function. Different environments can play from specific playlists.
+ All songs changed from wav to mp3s to save space.
+ Added M113 Medivac unit
+ Completely overhauled vehicular pricing, health, armor type, chassis type, and tags.
+ World map can now be browsed seamlessly at each level. (see vid)
- Next week, we'll be adding some features that is going to make map creation very fast and automatable.
- Every little square in that vid could be a map.
+ Just gonna keep hammering out these units and buildings
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/