Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 13, 2013 9:41 am
Are there any requirements about how complete a submitted game is? Cause there probably should be. Otherwise you might get a bunch of barely playable games on there.
One of the requirements is "be playable," which can be very biased. I'm happy to add just about any game, so long as it isn't riddled with bugs and the author can find hosting.veethree wrote:Are there any requirements about how complete a submitted game is? Cause there probably should be. Otherwise you might get a bunch of barely playable games on there.
Very nice! Not to figure out how to cram it in!riidom wrote:logos
New UI looks nice. One thing i'd like to see is tooltips. It's not fully clear what some of the buttons do. (for example the red x. Clicked it, Still don't know what it did.)josefnpat wrote:One of the requirements is "be playable," which can be very biased. I'm happy to add just about any game, so long as it isn't riddled with bugs and the author can find hosting.veethree wrote:Are there any requirements about how complete a submitted game is? Cause there probably should be. Otherwise you might get a bunch of barely playable games on there.
There was quite some discussion in https://github.com/josefnpat/vapor/issues/51 and the thread linked to the hawkthorne project.
Very nice! Not to figure out how to cram it in!riidom wrote:logos
Update:
Big update, mostly a new UI interface. I'm looking for suggestions on improving this.
* Added coverflow
* Added selection list (loveframes)
* Added buttons (loveframes)
* Using @UnekPL's loveframes-gray-theme
* Refactoring
* Made games list case insensitive
* Adding website element
* Adding description element
Lots of other changes as well.
If you are a contributor, there are two new fields! Website and Description. Please make sure the data is up to date and if needed, make a pull request or create a new issue!
On my machine, clicking between games far apart in the list results in coverflow style flipping which is both choppy and, if the screen-shots are not yet downloaded, shows the default love pig image (or whatever that is). It's the choppiness and flickering that bothers me though. It's a bit headache inducing.josefnpat wrote: Big update, mostly a new UI interface. I'm looking for suggestions on improving this.
* Added coverflow
...
That should be possible via LoveFrames. I'll make a ticket for that!veethree wrote:New UI looks nice. One thing i'd like to see is tooltips. It's not fully clear what some of the buttons do. (for example the red x. Clicked it, Still don't know what it did.)
That's something to consider. The download button is the primary button, and it also changes depending on what state the game is in.veethree wrote:Also, This is a very personal opinion, But i find it a bit odd that the download button is just a plain looking button ,and the others are these colorful little icons, It's kinda non-persistent. It would make more sense if all the buttons had the same style. But again, That's just me. Great job on this.
I'm thinking of ditching the coverflow for a simple fade in and fade out, so that may alleviate your troubles.bdjnk wrote:On my machine, clicking between games far apart in the list results in coverflow style flipping which is both choppy and, if the screen-shots are not yet downloaded, shows the default love pig image (or whatever that is). It's the choppiness and flickering that bothers me though. It's a bit headache inducing.
I don't think it's that easy. They'd have to include the love binary files... although I don't see why this would be impossible.crow wrote:... sure you could make it work with both versions.