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Re: Scary Monsters

Posted: Mon Dec 26, 2011 7:04 pm
by Robin
Neat! Great you're actually making progress now.

And the idle-movement camera should definitely be much slower, it sort of made me dizzy. :P Other than that, it works beautifully.

Re: Scary Monsters

Posted: Mon Dec 26, 2011 7:09 pm
by Ryne
Robin wrote:Neat! Great you're actually making progress now.

And the idle-movement camera should definitely be much slower, it sort of made me dizzy. :P Other than that, it works beautifully.
Thanks!, and yeah. I'll be working on that. :)

Re: Scary Monsters

Posted: Tue Dec 27, 2011 8:12 am
by Jasoco
So glad to see this project being moved forward! Keep it going!

Re: Scary Monsters

Posted: Thu Dec 29, 2011 4:30 pm
by Ryne
Jasoco wrote:So glad to see this project being moved forward! Keep it going!
Thanks Jas!

edit: bump for update information on page 1.

Re: Scary Monsters

Posted: Thu Dec 29, 2011 5:14 pm
by clickrush
oh your concept looks much more defined now. I kinda missunderstood it until now. apparently your going for a solid, traditional design. looking forward to see how this evolves!

Re: Scary Monsters

Posted: Thu Dec 29, 2011 5:20 pm
by Ryne
clickrush wrote:oh your concept looks much more defined now. I kinda missunderstood it until now. apparently your going for a solid, traditional design. looking forward to see how this evolves!
Thanks for the interest!

Re: Scary Monsters

Posted: Sun Jan 08, 2012 4:37 pm
by Ryne
edit: didn't want to triple-post. Just letting you guys know that I'm not dead. Expect updates, and possibly a new demo in the next few days :)

just a bump for the update graphics on pg1 -- getting a little more polished every day

I took some time to re-design almost everything so that it fits a 8x8 tileset, whereas before I just drew everything without thinking of how shitty it would be once I actually started programming.

Anyway I think it looks good, trees will probably change a bit. You can also see the character with a sword ;)

edit: added combat and progression details

Re: Scary Monsters

Posted: Sun Jan 08, 2012 7:33 pm
by Taehl
Hawt. That is all. I can't wait.

Do you plan on keeping the trees so bizarrely rectangular? I'm not saying it's bad, just, it's one of those things which need to be made into a full motif, else they'll look painfully out of place. But a motif like that could be quite cool, if you want to pursue it.

Re: Scary Monsters

Posted: Mon Jan 09, 2012 3:54 am
by Ryne
Taehl wrote:Hawt. That is all. I can't wait.

Do you plan on keeping the trees so bizarrely rectangular? I'm not saying it's bad, just, it's one of those things which need to be made into a full motif, else they'll look painfully out of place. But a motif like that could be quite cool, if you want to pursue it.

The game is a long way from completion, if you had asked me a week ago "are you gonna change the trees" I probably would have said "no", but I still did it a week later.

Right now, I like how they look but theres a better-than-good chance they will change again.

edit: see, I already decided to change them. I think these are a little better, don't you think?

Image

^ this is only a PART of the full resource set, just to tease you guys.

Re: Scary Monsters

Posted: Mon Jan 09, 2012 5:57 am
by MarekkPie
I wouldn't try to change them too much. I think part of the charm of the game is it's current aesthetic: kinda blocky, but very representative of the object their are portraying.