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Re: What's everyone working on? (tigsource inspired)
Posted: Sat May 14, 2011 11:29 am
by Lafolie
Ah wow, that screenshot is cool. I like the typeface!
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Jun 01, 2011 3:36 am
by TechnoCat
jannypan wrote:Do you want to see a picture of my cat? She's very cute.
Don't even ask. Just post!
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Jun 01, 2011 5:45 am
by Robin
TechnoCat wrote:Don't even ask. Just post!
Please don't feed the spambot.
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Jun 01, 2011 12:40 pm
by TechnoCat
Robin wrote:Please don't feed the spambot.
Damn, I got all excited for nothing.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jun 16, 2011 6:15 pm
by martin
I'm new to the forums after having lurked for a little while, so hello all.
Wasn't sure where to start posting and this seems like as good a place as any. So, I'm currently working on a Tetris clone as the first step in my journey of love. I'm a Java programmer in my day job and stumbled upon love recently by chance. It looked awesome so I'm giving it a spin. I've no prior experience of Lua, but so far it seems pretty cool.
I'd played around with various other 2d frameworks in the past and never really "got" them, but this is a whole different story - its great fun to use.
If anyone's interested, I'm following the path laid down in an old Gamedev article which suggests creating clones of the following in order to build up working knowledge of game development:
Tetris - Arkanoid - Pac man - Mario
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Jun 22, 2011 1:08 pm
by Magitek
I've been working on this RPG for almost 2 years in my spare time, it's finally to the point where I've eliminated just about every bug and implemented all gameplay systems.
Procedural overworld you explore to find loot and monsters:
- rpg_overworld_ds.jpg (95.41 KiB) Viewed 3857 times
Turn-based combat with a focus on time manipulation:
- rpg_battle_ds.jpg (77.96 KiB) Viewed 3857 times
My objective is to create a wizardry style game but with disgaea customization and scaling. Something that you can play over an extended period of time without losing interest.
There is a lot more to the game but that is the gist of what I'm trying to achieve.
Now I'm looking into making the content for it, unfortunately many things are beyond my abilities; I'll be on the hunt for artists/musicians/storywriters soon, if you know anyone of the sort that might be interested in a project like this feel free to get in contact.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jun 23, 2011 7:53 pm
by Kadoba
That looks amazing Magitek. I'm a sucker for RPGs so I'll definitely be keeping tabs on your project.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Jun 27, 2011 12:32 pm
by Roland_Yonaba
Working on a Hacker Simulator Game ...
I've just started, so ther's not so much things to show...I'm new to Love2d, and i'm going a bit slow, but i'm progressing...
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Jun 27, 2011 12:41 pm
by vrld
Will you call it Uplink by any chance?
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Jun 27, 2011 1:13 pm
by Roland_Yonaba
Hmm, not really. I don't think so... I have another title in mind...
This is a kind of homage to
Uplink Hacker Elite PC Game (By Chris Delay).
Most of the gameplay will intend to reproduce part of Uplink's gameplay (not really a clone, making a clone will be a lot harder to me...)
Working on this for fun, and improve my coding skills and actually looking for some interested graphers to work on its own graphics...