![Razz :P](./images/smilies/ms-razz.png)
Edit: Aaand, here it is! The (un)Official Wiki of trAInsported!
Uh, that was fast!substitute541 wrote: Edit: Aaand, here it is! The (un)Official Wiki of trAInsported!
Hey, thanks for your upload - your AI is doing very well!Wojak wrote:This is a fun "Ai test polygon/ educational game"but i have some notes:
1) in tutorial 3 there is a little bug - 'tarin.paddengerX' and 'tarin.paddengerY' are not a thing... you should change the hint to 'tarin.passenger.destX'
2) there should be a way to minimize the hint windows in the tutorials, they sometimes block the general map view and console outputs
3) the same ting should apply to the stats window (train name, number of trains and number of passengers delivered)
[/quote][/quote]Wojak wrote: And few questions:
1) should ai.foundPassengers be called even when a train has a passenger on board, or is this a bug?
2) is there a way to get the train direction/rotation at any point?
Even though it do not use proper path finding and has two critical flawsGermanunkol wrote:Hey, thanks for your upload - your AI is doing very well!
(http://trainsportedgame.no-ip.org/ai.ph ... tupidTest1)
That warmed my heart. Thank you!Davidobot wrote:This is the bestest most bloody intuitive game I have ever played.
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