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Re: What's everyone working on? (tigsource inspired)
Posted: Sun Jun 15, 2014 4:29 pm
by MadByte
nucular wrote: - snip -
Damn, I love that stuff *-* .
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jun 19, 2014 12:56 am
by adnzzzzZ
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jun 21, 2014 5:03 pm
by jasper.davis
me and a friend are working on making a medieval fantasy-based dungeon crawl. we're still in the theory stage though due to communication difficulties.
we're working on it but I'm thinking about going alone on the gameplay aspect to speed things up.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jun 21, 2014 7:09 pm
by Roland_Yonaba
@adnzzzzZ: That is cool.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Jun 23, 2014 2:08 pm
by SiENcE
I'm currently adding a lighting shader to Aeon, for torches and other light sources...take a look.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Jun 23, 2014 4:59 pm
by Roland_Yonaba
Great, SiENce. Great indeed.
Re: What's everyone working on? (tigsource inspired)
Posted: Tue Jun 24, 2014 10:48 pm
by Doki Doki
Just wow
Re: What's everyone working on? (tigsource inspired)
Posted: Wed Jun 25, 2014 11:59 am
by jasper.davis
adnzzzzZ wrote:
could you explain this andzzzzZ? I don't know what this is doing.
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Jun 30, 2014 6:28 am
by chezrom
coding another mandelbrot set explorer ...
- mandelbrot_ex1.jpg (38.7 KiB) Viewed 3741 times
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Jun 30, 2014 12:42 pm
by sashwoopwoop
Working on a business management game, will probably be a mall management in the style of rollercoaster tycoon / transport tycoon