What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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MadByte
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Re: What's everyone working on? (tigsource inspired)

Post by MadByte »

nucular wrote: - snip -
Damn, I love that stuff *-* .
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adnzzzzZ
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Re: What's everyone working on? (tigsource inspired)

Post by adnzzzzZ »

Image
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jasper.davis
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Re: What's everyone working on? (tigsource inspired)

Post by jasper.davis »

me and a friend are working on making a medieval fantasy-based dungeon crawl. we're still in the theory stage though due to communication difficulties. :ehem: we're working on it but I'm thinking about going alone on the gameplay aspect to speed things up.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

@adnzzzzZ: That is cool.
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

I'm currently adding a lighting shader to Aeon, for torches and other light sources...take a look.

Image
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Great, SiENce. Great indeed. :)
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Doki Doki
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Re: What's everyone working on? (tigsource inspired)

Post by Doki Doki »

Just wow :rofl:
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jasper.davis
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Re: What's everyone working on? (tigsource inspired)

Post by jasper.davis »

adnzzzzZ wrote:Image
could you explain this andzzzzZ? I don't know what this is doing.
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chezrom
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Re: What's everyone working on? (tigsource inspired)

Post by chezrom »

coding another mandelbrot set explorer ...
mandelbrot_ex1.jpg
mandelbrot_ex1.jpg (38.7 KiB) Viewed 3829 times
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sashwoopwoop
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Re: What's everyone working on? (tigsource inspired)

Post by sashwoopwoop »

Working on a business management game, will probably be a mall management in the style of rollercoaster tycoon / transport tycoon :)

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