Damn, I love that stuff *-* .nucular wrote: - snip -
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
- jasper.davis
- Prole
- Posts: 24
- Joined: Fri Oct 25, 2013 2:32 pm
Re: What's everyone working on? (tigsource inspired)
me and a friend are working on making a medieval fantasy-based dungeon crawl. we're still in the theory stage though due to communication difficulties. we're working on it but I'm thinking about going alone on the gameplay aspect to speed things up.
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
@adnzzzzZ: That is cool.
Re: What's everyone working on? (tigsource inspired)
I'm currently adding a lighting shader to Aeon, for torches and other light sources...take a look.
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
Great, SiENce. Great indeed.
- jasper.davis
- Prole
- Posts: 24
- Joined: Fri Oct 25, 2013 2:32 pm
Re: What's everyone working on? (tigsource inspired)
could you explain this andzzzzZ? I don't know what this is doing.adnzzzzZ wrote:
Re: What's everyone working on? (tigsource inspired)
coding another mandelbrot set explorer ...
- sashwoopwoop
- Prole
- Posts: 8
- Joined: Fri Jun 27, 2014 10:53 am
Re: What's everyone working on? (tigsource inspired)
Working on a business management game, will probably be a mall management in the style of rollercoaster tycoon / transport tycoon
Who is online
Users browsing this forum: Google [Bot] and 4 guests