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Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 27, 2014 6:01 pm
by StoneCrow
unemployed atm!
Typefighter_01.png
Typefighter_01.png (35.37 KiB) Viewed 7050 times

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 27, 2014 7:13 pm
by Mclogenog
Been a while since I posted on here, but this is what I made for Ludum Dare
The LD page is over here if you want to check it out: http://www.ludumdare.com/compo/ludum-da ... &uid=14996



:)

Re: What's everyone working on? (tigsource inspired)

Posted: Sat May 03, 2014 10:14 pm
by rexjericho

Re: What's everyone working on? (tigsource inspired)

Posted: Sun May 04, 2014 2:53 pm
by Germanunkol
Very pretty lighting effects!
Also like the "physics"... neat effect!

Re: What's everyone working on? (tigsource inspired)

Posted: Mon May 05, 2014 9:31 pm
by Philbywhizz
I'm currently working on porting over my game called Adventureworld. It is based on an old game written in basic that I originally wrote back in 1991 for the Microbee computer while at school. It's simple monocolour graphics and beep sounds were ahead of its time back them.

Image

I'm really loving this engine! :)

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 06, 2014 12:21 am
by dusoft
Political simulation game system + scenario (inspired by Hidden Agenda, Conflict: Middle East and Balance of Power/the Planet)
Game system will allow for easy scenario creation based on text/CSV files and take care of everything else (data loading, generating GUI, game economy etc.)
5.jpg
5.jpg (147.46 KiB) Viewed 6895 times
It uses this state switcher (with some extensions).

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 06, 2014 7:07 am
by Germanunkol
Dusoft: It should generate less of a beard for a guy who's 28 :D


Phibywhizz: Nice work. It's looking very moody, even with (or maybe because) the monochrome colors...

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 06, 2014 2:24 pm
by dusoft
[quote="Germanunkol"]Dusoft: It should generate less of a beard for a guy who's 28 :D

working on... understandable that anything (specially graphics) could be just temporary.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 06, 2014 2:29 pm
by jjmafiae
Political simulator you say? communists? socialists ?

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 08, 2014 5:55 am
by dusoft
jjmafiae wrote:Political simulator you say? communists? socialists ?
The idea is that the game system under the scenario is completely flexible and open. so anyone can put data & content together (stats/indicators, starting values, in-game rules issues, texts and pics and other required content - via CSV and text files) and the game system will create a game based on these data (GUI, "economy" based on the rules provided, issues management etc.).

I am creating a scenario that will take place in a post-communist country, where playerfaces the dilemmas of that period etc. This should also serve to demonstrate possibilities of the system.