What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
StoneCrow
Party member
Posts: 199
Joined: Sat Apr 17, 2010 9:31 am
Location: Wales the land of leeks and leaks
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

unemployed atm!
Typefighter_01.png
Typefighter_01.png (35.37 KiB) Viewed 7045 times
Dull but sincere filler.
Mclogenog
Prole
Posts: 4
Joined: Thu Jul 25, 2013 8:19 pm

Re: What's everyone working on? (tigsource inspired)

Post by Mclogenog »

Been a while since I posted on here, but this is what I made for Ludum Dare
The LD page is over here if you want to check it out: http://www.ludumdare.com/compo/ludum-da ... &uid=14996



:)
rexjericho
Prole
Posts: 44
Joined: Sat Dec 15, 2012 7:55 am

Re: What's everyone working on? (tigsource inspired)

Post by rexjericho »

Germanunkol
Party member
Posts: 712
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Very pretty lighting effects!
Also like the "physics"... neat effect!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
User avatar
Philbywhizz
Prole
Posts: 24
Joined: Mon May 13, 2013 3:17 am
Location: Brisbane, Australia
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Philbywhizz »

I'm currently working on porting over my game called Adventureworld. It is based on an old game written in basic that I originally wrote back in 1991 for the Microbee computer while at school. It's simple monocolour graphics and beep sounds were ahead of its time back them.

Image

I'm really loving this engine! :)
Philbywhizz.com - a blog too far...
User avatar
dusoft
Party member
Posts: 655
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

Political simulation game system + scenario (inspired by Hidden Agenda, Conflict: Middle East and Balance of Power/the Planet)
Game system will allow for easy scenario creation based on text/CSV files and take care of everything else (data loading, generating GUI, game economy etc.)
5.jpg
5.jpg (147.46 KiB) Viewed 6890 times
It uses this state switcher (with some extensions).
Germanunkol
Party member
Posts: 712
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Dusoft: It should generate less of a beard for a guy who's 28 :D


Phibywhizz: Nice work. It's looking very moody, even with (or maybe because) the monochrome colors...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
User avatar
dusoft
Party member
Posts: 655
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

[quote="Germanunkol"]Dusoft: It should generate less of a beard for a guy who's 28 :D

working on... understandable that anything (specially graphics) could be just temporary.
jjmafiae
Party member
Posts: 1331
Joined: Tue Jul 24, 2012 8:22 am

Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae »

Political simulator you say? communists? socialists ?
User avatar
dusoft
Party member
Posts: 655
Joined: Fri Nov 08, 2013 12:07 am
Location: Europe usually
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by dusoft »

jjmafiae wrote:Political simulator you say? communists? socialists ?
The idea is that the game system under the scenario is completely flexible and open. so anyone can put data & content together (stats/indicators, starting values, in-game rules issues, texts and pics and other required content - via CSV and text files) and the game system will create a game based on these data (GUI, "economy" based on the rules provided, issues management etc.).

I am creating a scenario that will take place in a post-communist country, where playerfaces the dilemmas of that period etc. This should also serve to demonstrate possibilities of the system.
Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests