What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Been a while since I posted on here, but this is what I made for Ludum Dare
The LD page is over here if you want to check it out: http://www.ludumdare.com/compo/ludum-da ... &uid=14996
The LD page is over here if you want to check it out: http://www.ludumdare.com/compo/ludum-da ... &uid=14996
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- Prole
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Re: What's everyone working on? (tigsource inspired)
Very pretty lighting effects!
Also like the "physics"... neat effect!
Also like the "physics"... neat effect!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
- Philbywhizz
- Prole
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Re: What's everyone working on? (tigsource inspired)
I'm currently working on porting over my game called Adventureworld. It is based on an old game written in basic that I originally wrote back in 1991 for the Microbee computer while at school. It's simple monocolour graphics and beep sounds were ahead of its time back them.
I'm really loving this engine!
I'm really loving this engine!
Philbywhizz.com - a blog too far...
Re: What's everyone working on? (tigsource inspired)
Political simulation game system + scenario (inspired by Hidden Agenda, Conflict: Middle East and Balance of Power/the Planet)
Game system will allow for easy scenario creation based on text/CSV files and take care of everything else (data loading, generating GUI, game economy etc.) It uses this state switcher (with some extensions).
Game system will allow for easy scenario creation based on text/CSV files and take care of everything else (data loading, generating GUI, game economy etc.) It uses this state switcher (with some extensions).
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
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Re: What's everyone working on? (tigsource inspired)
Dusoft: It should generate less of a beard for a guy who's 28
Phibywhizz: Nice work. It's looking very moody, even with (or maybe because) the monochrome colors...
Phibywhizz: Nice work. It's looking very moody, even with (or maybe because) the monochrome colors...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
[quote="Germanunkol"]Dusoft: It should generate less of a beard for a guy who's 28
working on... understandable that anything (specially graphics) could be just temporary.
working on... understandable that anything (specially graphics) could be just temporary.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
Re: What's everyone working on? (tigsource inspired)
Political simulator you say? communists? socialists ?
Re: What's everyone working on? (tigsource inspired)
The idea is that the game system under the scenario is completely flexible and open. so anyone can put data & content together (stats/indicators, starting values, in-game rules issues, texts and pics and other required content - via CSV and text files) and the game system will create a game based on these data (GUI, "economy" based on the rules provided, issues management etc.).jjmafiae wrote:Political simulator you say? communists? socialists ?
I am creating a scenario that will take place in a post-communist country, where playerfaces the dilemmas of that period etc. This should also serve to demonstrate possibilities of the system.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
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