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Re: What's everyone working on? (tigsource inspired)
Posted: Mon Mar 10, 2014 8:19 am
by Sheepolution
I've made a super simple demo of the new rating mechanic of the full version of One Take.
Tell me what you think!
http://www.mediafire.com/download/33q6b ... ing+1.love
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Mar 10, 2014 12:21 pm
by tio
Looks great! I like the concept
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Mar 16, 2014 2:25 am
by MGinshe
some weapon tracking for my 2d mech game
edit:
added a mech, and a (really) basic projectile class
Re: What's everyone working on? (tigsource inspired)
Posted: Mon Mar 17, 2014 9:20 am
by Syca
Making a working inventory for The End is Nigh! Not 100% right but it's progress.
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Mar 23, 2014 10:18 am
by jesps
I am making a small space invaders clone, using love physics.
http://youtu.be/JB9cjQ4yp2M
Also I am new here, so hi everyone
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Mar 23, 2014 8:17 pm
by Germanunkol
jesps, that looks awesome!
I love how chaotic it all seems.
When I first saw it, I thought that the bullets look a bit too large. But I'm not sure any more - I'd have to play it to tell. Maybe it fits well...
Really well done, especially for a first Löve game! Welcome to the community!
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Mar 27, 2014 2:26 pm
by Shell32
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Mar 27, 2014 4:47 pm
by tio
Shell32 wrote:This:
Fixed
Edit: And looks GREAT! o.o
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Mar 27, 2014 8:50 pm
by IndieKid
Re: What's everyone working on? (tigsource inspired)
Posted: Sun Mar 30, 2014 2:12 pm
by NightKawata