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Re: What's everyone working on? (tigsource inspired)

Posted: Sun Mar 02, 2014 3:08 am
by davisdude
That's cool! Good luck, I hope you finish! I've always wanted to remake games of my childhood (Galaxian, LoZ, Pokemon, etc.). Just out of curiosity, will it be an exact clone?

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Mar 02, 2014 3:27 am
by alesan99
davisdude wrote:That's cool! Good luck, I hope you finish! I've always wanted to remake games of my childhood (Galaxian, LoZ, Pokemon, etc.). Just out of curiosity, will it be an exact clone?
I'll try to make it as exact as possible. I don't have the time nor motivation to add every single feature from the games but I'll make it possible for players to make their own adventure.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Mar 02, 2014 12:00 pm
by Ranguna259
I'm actually making a pokemon clone too :ultrahappy:
What sprites are you using for the pokemon and what gens are you going to include in your game ?

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Mar 02, 2014 2:17 pm
by norubal
batstory.png
Bat story, based on my bat prototype. It will be full game!

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Mar 02, 2014 3:42 pm
by alesan99
Ranguna259 wrote:I'm actually making a pokemon clone too :ultrahappy:
What sprites are you using for the pokemon and what gens are you going to include in your game ?
I'm using gen 1 sprites (im not a genwunner, I just chose gen 1 because it's the most simple).
I'm going to add all 151 pokemon I hope from gen 1 but you'll be able to create custom pokemon with .json :awesome: .

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Mar 02, 2014 9:47 pm
by NightKawata

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Mar 03, 2014 1:00 pm
by Ranguna259
Good luck to everyone ^^

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Mar 04, 2014 4:01 am
by qwook
Fixed up the love2d sublime plugin autocomplete and upgraded it to 0.9.0.

https://github.com/qwook/SublimeLove

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Mar 04, 2014 10:24 pm
by Helvecta
NightKawata wrote:Image

Want more stuff? Check out the official NEO NEKUZEN devblog.
(nekuzen.net needs a new server!)
AW SHIT, BOSS GRAPHICS.

(I've been following this for a while. Good luck with it, it's looking nice!)

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Mar 05, 2014 11:50 pm
by qwook
I've actually been using love2D for a whole bunch of projects, but I never really checked out the forums.
Here's a collection of projects I've started but never really finished:

Will and Hen's Average Adventure


It has beat detection so the background lights up on beat. It uses an algorithm that doesn't require FFT.

Spooky 3D Game


Bako Ikimashou!

Puzzle-solving game. This is a demo of a trampoline that shoots you to a goal set by the map editor.

Tetris: Block Ops Zombies


IsoFancy

Isometric zombie game engine.