Re: Help implementing game logic from fish fillets
Posted: Wed Feb 23, 2022 6:49 am
State of development:
There is a website: https://glitchapp.github.io/luasokweb/
- The game is playable till level 12!
- Level menu created: You can select level and options without the keyboard.
- Options menu created: Many options can be selected now with mouse or touch screens:
- Shaders can be enabled and disabled individualy
- Dialogs can be enabled or disabled
- Language can be selected
- Touch controls can be enabled or disabled.
- The game is playable on touch and low power devices (raspberry pi, tablets, mobile phones): Almost every option can be selected with touch controls:
There is a special repository for touch and low power devices because the full featured game features a 3d engine that does not work on android and many other files are unused and unnecessary. The size of lighter version of the game is just 410kb, 7,14% of the full game which is at this time 5,6Mb.
Bugs solved:
Second shader can be turn on and off now.
What is not finished:
Function that detect that the level is solved (you can select and change the level by yourself by now)
15% of the levels are done (12 out of 80)
Dialogs
Game rules:
Small fish die when standing under heavy objects
Objects can't be pushed if nothing supports them on next position
Objects with an exit flag that once touched sets fish free and function that check if level is solved and save it.
Assets:
Graphics:
There are almost no assets for the game yet excepting the touch controls and the fish.
The full featured game will have 3d graphics, therefore both 2d and 3d assets can be submitted. I will select the best ones once received.
What kind of assets I‘m looking for?
I would like to have assets to recreate the backgrounds in 3d. The backgrounds contains many underwater elements like flora and fauna but there’s also many objects and arquitecture in it.
Please check this two amazing artworks as an amazing example of beautiful 3d underwater scenes full of flora and fauna:
https://blenderartists.org/t/underwater-castle/1355024
https://blenderartists.org/t/underwater ... on/1356511
I would like assets for every object in the game (I‘m creating an inventory of every object in the game) aswell as every background.
I’m not only interested in complete / finished work but I’m also looking forward for sketches,assets and post processing tips and ideas. If you can give me tips on what is the best way to recreate old 2d artwork into 3d, create underwater caustic effects in blender or through dynamic post processing shaders in realtime (like godsray effect, fog etc)
The developer of the 3d engine is working on a caustics effects for the engine. Together with green/blue fog and a bit of distortion an underwater effect should be possible and look convincing.
This is the 3d engine: https://github.com/3dreamengine/3DreamEngine
I also tested succesfully the render of the tiles with 3d objects so the tiles can also be made in 3d:
Sound and music:
There is also no sound assets and no music yet.
What I would like to have regarding the sounds:
I would like to resolve the following problem:
Creating a characteristic and recognizable sound for every object when being pushed and falling down considering the following attributes:
- material
- weight
- floor material (for friction when pushing, for impact when falling)
- amount of cells falling
Considering that everything is underwater the sounds needs to be filtered to be convincing.
Music:
Extracting the songs to midi or any format that can be used to improve the instruments, arrangements or compose over it.
If there are no sources for the songs create them with properly software (for example with sonic visualizer)
Create new tracks
Does this sounds too ambitious? I know! I‘m just pointing to the moon to see if I even manage to get half of the way and do half of the things I want to do with the game. Even if none of that is achieved the game is currently playable on desktops and mobiles so I‘m currently happy with that!
Thanks for reading!
There is a website: https://glitchapp.github.io/luasokweb/
- The game is playable till level 12!
- Level menu created: You can select level and options without the keyboard.
- Options menu created: Many options can be selected now with mouse or touch screens:
- Shaders can be enabled and disabled individualy
- Dialogs can be enabled or disabled
- Language can be selected
- Touch controls can be enabled or disabled.
- The game is playable on touch and low power devices (raspberry pi, tablets, mobile phones): Almost every option can be selected with touch controls:
There is a special repository for touch and low power devices because the full featured game features a 3d engine that does not work on android and many other files are unused and unnecessary. The size of lighter version of the game is just 410kb, 7,14% of the full game which is at this time 5,6Mb.
Bugs solved:
Second shader can be turn on and off now.
What is not finished:
Function that detect that the level is solved (you can select and change the level by yourself by now)
15% of the levels are done (12 out of 80)
Dialogs
Game rules:
Small fish die when standing under heavy objects
Objects can't be pushed if nothing supports them on next position
Objects with an exit flag that once touched sets fish free and function that check if level is solved and save it.
Assets:
Graphics:
There are almost no assets for the game yet excepting the touch controls and the fish.
The full featured game will have 3d graphics, therefore both 2d and 3d assets can be submitted. I will select the best ones once received.
What kind of assets I‘m looking for?
I would like to have assets to recreate the backgrounds in 3d. The backgrounds contains many underwater elements like flora and fauna but there’s also many objects and arquitecture in it.
Please check this two amazing artworks as an amazing example of beautiful 3d underwater scenes full of flora and fauna:
https://blenderartists.org/t/underwater-castle/1355024
https://blenderartists.org/t/underwater ... on/1356511
I would like assets for every object in the game (I‘m creating an inventory of every object in the game) aswell as every background.
I’m not only interested in complete / finished work but I’m also looking forward for sketches,assets and post processing tips and ideas. If you can give me tips on what is the best way to recreate old 2d artwork into 3d, create underwater caustic effects in blender or through dynamic post processing shaders in realtime (like godsray effect, fog etc)
The developer of the 3d engine is working on a caustics effects for the engine. Together with green/blue fog and a bit of distortion an underwater effect should be possible and look convincing.
This is the 3d engine: https://github.com/3dreamengine/3DreamEngine
I also tested succesfully the render of the tiles with 3d objects so the tiles can also be made in 3d:
Sound and music:
There is also no sound assets and no music yet.
What I would like to have regarding the sounds:
I would like to resolve the following problem:
Creating a characteristic and recognizable sound for every object when being pushed and falling down considering the following attributes:
- material
- weight
- floor material (for friction when pushing, for impact when falling)
- amount of cells falling
Considering that everything is underwater the sounds needs to be filtered to be convincing.
Music:
Extracting the songs to midi or any format that can be used to improve the instruments, arrangements or compose over it.
If there are no sources for the songs create them with properly software (for example with sonic visualizer)
Create new tracks
Does this sounds too ambitious? I know! I‘m just pointing to the moon to see if I even manage to get half of the way and do half of the things I want to do with the game. Even if none of that is achieved the game is currently playable on desktops and mobiles so I‘m currently happy with that!
Thanks for reading!