Bombs and Bullets - a 2D RTS inspired by Command and Conquer

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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Version 0.07 has been released!

This release brings various features related to tiles, maps and map generation.

These include:

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Over 100 maps in-game now. Most are Arctic Tundra but there are 6 of the island of Crete.

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Due to the massive amount of maps, it's best to select the map you want via the world map.

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Added the Arctic and Tundra biomes. Biomes have certain sets of tiles, vegetation and tinting.

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We've added new water effects which are much better than the janky 12 frame tile animations we used to have.

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We've added roads and vegetation to maps. The roads are generated from real roadmaps and *somewhat* reflects reality.

Anyhow, feel free to download the update now and try it out.

The next update will focus on rejigging path-finding again, which will hopefully improve object avoidance and prevent vehicles from getting stuck and also fixing the massive lag spikes that occur when the pathing map changes when the terrain is edited.

We also might have a 0.075 update where I split off the maps into a separate map pack as I generate truly insane amounts of maps. Might happen might now. Depends on how the planets are aligned.

Cheers, C.Rad
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ VERSION 0.07 RELEASED!
+ Check it out here: https://balancedbreakfast.itch.io/bombs ... 7-released
+ Flow map work continues
+ We now have pathing object avoidance in-game in its simplest form
+ Fixed a bug with automatic LoD generation
+ Gonna restart asset production soon, including vegetation for different biomes
+ Work with switching pathfinding over to flowmaps continues. Progress is good, but might need another month or so
+ 0.075, which will just be bug fixes and more maps, may or may not happen
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ VERSION 0.07 RELEASED!
+ Check it out here: https://balancedbreakfast.itch.io/bombs ... 7-released
+ Flow map work continues
+ Adding flocking with flow fields to fix clumping of groups of units
+ Fully restored pathfinding with flow fields to work with bridges and tunnels (vid)
+ We now have pathing object avoidance in-game in its simplest form
+ Concept art for generic faction secretaries for all other nations started
+ Started sketching out some concepts for newer building designs.
- The current vehicle depot's function will be split into three separate buildings in future
- I'm heckn' sick so not much progress from me
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues
+ Basic group movement function added
- This prevents clumping of units moving to the same destination
- This is different from flocking, not even sure we're going to add that right now
+ Looking into new object avoidance and physics library, might add that in to increase pathing speed and object avoidance quality
- Encountering some problems with the current system, so we're probably gonna ditch it in favor of this one where the units all have circular hitboxes instead of rectangles
+ Started character design for generic faction secretaries
+ Started doing concepts for some new buildings
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues
+ Added a repulsive force and basic physics for all units that prevent units from overlapping
- This physics based system seems to be a far easier form of object avoidance than something that is actually dynamic
+ Destination formations are back in (vid)
- There's some jittering that we need to solve, probably by adding some rotational dampening
+ Formations can be made from a mix of entitles of different sizes and they will adjust automatically according to size
- Flow maps and movement are quite the pickle, we're trying to get it to run well with a hundred plus units, but it's a struggle
- Will likely have to limit selection sizes or reduce unit count to achieve smooth gamefeel.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues, doing a lot of tests with flow maps.
+ Modeling of new structures and vehicles continues.
+ Due to constraints with path finding and player complaints of the maps being too big, gonna shrink map size down a bit.
+ Due to maps being shrunk, size of airfields being too big, and difficulty of getting fixed-wing aircraft to work right, we're going to ditch fixed-wing aircraft for now.
+ We might have aircraft as summonable powers like in CnC Generals.
+ Ships and naval forces will be put aside for a while, but will return later once we get things right.
+ Helicopters will remain, they vibe with the new map sizes and gameplay pretty well.
+ Generic faction secretaries designs completed. We can now mix-and-match hats, uniforms, hairstyles and colors for a huge amount of variety. (pic)
+ The goal is to have little campaigns available for all nations, and potentially some large armed groups as well.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues
+ Slower units, like infantry, are now moved to the rear of the unit formations
+ Fixed speed and acceleration system so that vehicles don't overshoot their path nodes
+ Unit repulsion and interpenetration further tweaked, even when two large groups of units go through a tight space in opposite directions, none get stuck and all reach their destinations
- The trade-off is that it looks bad and there's heavy unit interpenetration when this happens. Also a vulnerability since they can more easily be destroyed in the bottleneck.
+ Faction tags added to prep for future faction split
+ New Vehicle Depot model to replace the old one (see vid)
+ Large shake-up of the focus of the game and tech tree. Vehicles are being split into three types, fixed-wing aircraft and boats will be removed for now.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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User avatar
Smooth Sailing
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Posts: 91
Joined: Wed Oct 16, 2019 11:30 am
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues
+ A system that slows down units that are making sharp turns. (vid)
- With flow fields, units do not have a direction, that concept is tacked on. So without a system in place, units will be instant 180 degree turns.
+ Bug with unit navigation having a tough time getting to the build point and resource collection points fixed.
+ For flow field pathing, each map is broken up into 5x5 blocks. Blocks have been optimized, where passibility and terrain cost are identical.
+ All icons switch to more readable and easier-to-make icons (pic)
+ These icons will be colored according to the faction and camo colors in-game.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
Image
User avatar
Smooth Sailing
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Posts: 91
Joined: Wed Oct 16, 2019 11:30 am
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues (gif)
+ Map creations continues, now with a smaller default map size
+ With the various optimizations, loading time on my comp goes from 40s to around 10s
+ Tracked and Wheeled vehicles now have different terrain cost stats
- This means that while wheeled vehicles generally have higher top speeds on roads, tracked vehicles have much better off-road performance
+ At the destination, if some units in a formation is blocked, those units will be ordered to move nearby
+ new faction tags added to all units and structures in preparation for the faction split
+ new conversion and loadout tags added to some vehicles for the conversion and loadout switching functions
+ All icons switch to more readable and easier-to-make icons. Last week was all vehicles, this week is structures. (pic)
+ More music tracks added, 30 in total, and now all converted to mp3s from the original wavs
+ These icons will be colored according to the faction and camo colors in-game.
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
Image
User avatar
Smooth Sailing
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Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer

Post by Smooth Sailing »

Image
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues
+ Mainly working on optimizing redirecting units when the formation at the destination overlaps with other objects
+ Fixed helicopter movement
+ Fixed so that infantry can not board a helicopter in flight
+ Fixed so that infantry can not disembark from a helicopter in flight
+ Added M113 unit, with MG and grenade launcher variants
+ Added Stryker APC, with MG and grenade launcher variants
+ Added M-ATV grenade launcher variant
+ Changed older Stryker name to Stryker Dragoon, this is classified as a wheeled IFV
+ Units needed for the new loadout switching system is complete (display renders above, icons below)
+ Just gonna keep hammering out these units and buildings
+ YouTube channel soundtrack playlist is here: https://www.youtube.com/watch?v=P_pcpkL ... 77eo8PSN1w
+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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