Re: Post-0.10.0 feature wishlist
Posted: Fri Feb 12, 2016 4:26 pm
Add support for Dualshock 4's LED so we can change its color 

I talked about Vulkan a bit in this old thread: viewtopic.php?f=3&t=79819#p181295Rucikir wrote:Hum, Vulkan ?
It might be feasible for OS X, however I generally much prefer to use Xcode directly (you can also run 'xcodebuild' from the command line if you want), so I haven't tried. Also, new versions of Xcode come out very frequently and often add new features which CMake might not have natively. For example the new OS X icons use one such feature.Tanner wrote:Something probably nobody cares about but me: a better documented, more unified build system. It would be nice if Megasource worked on every platform and I would be love to help with that but it is a daunting task for the uninitiated to tackle solo.
https://bitbucket.org/rude/love/issues/ ... g-functionHDPLocust wrote:folder dialog box.
Yeah, it would be nice to make particle systems more flexible and less verbose, although I'm not sure what the best way to go about it would be while maintaining adequate performance.HDPLocust wrote:Also, the particle system would be more manageable.
It would be nice to directly control, to do physical particles.
https://bitbucket.org/rude/love/issues/ ... -on-arc-asHDPLocust wrote:At last, sorry if not the topic, i see some bugs with arcs/ellipses (link), with any line join except 'none'.
https://pp.vk.me/c629520/v629520986/350 ... KU9R60.jpg
For less verbose, I think it would be nice if the API were more table-with-keywords-oriented instead of many-function-calls-oriented. For example, instead of this:slime wrote:Yeah, it would be nice to make particle systems more flexible and less verbose, although I'm not sure what the best way to go about it would be while maintaining adequate performance.
Code: Select all
local explosion = love.graphics.newParticleSystem(circle, 1000)
explosion:setParticleLifetime(.8,2)
explosion:setColors(255,255,255,255, 255,200,0,255, 200,0,0,200, 0,0,0,180, 0,0,0,0)
explosion:setLinearAcceleration(0,-2500,0,-2000)
explosion:setSizes(.05,.3,.4,.5,.8,.9,.95,1)
explosion:set...
Code: Select all
local explosion = love.graphics.newParticleSystem(circle, 1000)
explosion:setParameters{
particleLifetime={.8,2},
colors={255,255,255,255, 255,200,0,255, 200,0,0,200, 0,0,0,180, 0,0,0,0},
linearAcceleration={0,-2500,0,-2000},
sizes={.05,.3,.4,.5,.8,.9,.95,1},
...
}