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Re: The epic love demo thread!
Posted: Tue Jul 29, 2008 10:06 am
by SiENcE
thx rude. we continually improving lalalove.
we have problem with sdl mixer ... it doesn't mix very wel and too less channels. we think of adding openal as option to löve. i'm also thinking of using freeimage instead of devil. i think freeimage more flexible.
It took me one whole day to compile löve under windows. I personally prefer less dependencies (or staticaly link) to make it more portable.
What you think of?
Re: The epic love demo thread!
Posted: Tue Jul 29, 2008 3:06 pm
by rude
SiENcE wrote:we have problem with sdl mixer ... it doesn't mix very wel and too less channels.
Yeah, like I wrote somewhere, I feel sorry for you guys for having to use that crappy audio interface for a sound-intensive game like LaLaLove.
I've been looking for a decent replacement, but it's not that easy. Maybe we can use the audio library in
SFML? About the channels: it's fixed at 16 ... should of course be changeable via love.audio, but like I said, it's way too early for sound-intensive games.
SiENcE wrote:It took me one whole day to compile löve under windows. I personally prefer less dependencies (or staticaly link) to make it more portable.
Mein Gott! Do you mean that you used a whole day to compile the
dependecies? You should have just asked me for this
"SDK". Then it would have taken you 5 minutes.
About statically linked: on Windows, it's not that important. Most people don't care about the source on Windows. But yes, I personally prefer as much static as possible. Right now, the only dynamic libraries are the ones that require it in their license.
Space Demo inspired by Gosu tutorial
Posted: Tue Jul 29, 2008 3:46 pm
by volts
Hi All, Here is a little game I called Space Demo for want of a more creative name. I was inspired by a Gosu tutorial. It was basically an exercise in learning Lua and LÖVE in 10-12 hours. I'm pretty impressed with both :-)
- space_demo.PNG (38.42 KiB) Viewed 9092 times
Re: The epic love demo thread!
Posted: Tue Jul 29, 2008 7:07 pm
by Xfcn
Great little demo. My favorite bit is how the stars slow you down if you hit them.
Re: The epic love demo thread!
Posted: Tue Jul 29, 2008 7:46 pm
by volts
Thanks. I had the most trouble with sound. It would be nice to be able to pause/resume/stop each sound instead of all playback.
Re: The epic love demo thread!
Posted: Tue Jul 29, 2008 7:57 pm
by rude
Nice demo
Yeah ... just one of the 500 things that needs to be done on love.audio ...
Re: The epic love demo thread!
Posted: Wed Jul 30, 2008 12:57 am
by volts
Thanks; I hope to update it with physics when you release that.
BTW, I really like the clean organization of your APIs.
Re: The epic love demo thread!
Posted: Tue Aug 12, 2008 11:17 pm
by surtic
Anyone likes sticks? A bit boring, but then again I was a bit bored so that's the result.
I'll try to come up with something slightly more creative next time...
EDIT (2008-08-13): Slightly modified game.conf (removed empty line)
Re: The epic love demo thread!
Posted: Wed Aug 13, 2008 5:55 am
by Xfcn
surtic wrote:Anyone likes sticks? A bit boring, but then again I was a bit bored so that's the result.
I'll try to come up with something slightly more creative next time...
Boring? Not at all. Ran great for me, average FPS of around 370. Full-screen was more like 570.
I did get the following dump in the console:
console dump wrote:This is LOVE 0.3.2 (Lemony Fresh).
INIT love.filesystem [PhysFS]
INIT love.graphics [OpenGL/DevIL/FreeType]
INIT love.audio [SDL_mixer]
INIT love.timer [SDL]
INIT love.mouse [SDL]
INIT love.keyboard [SDL]
INIT love.system [Generic]
Configuration (Line 3): Unrecognized command: ""
libGL error: drmGetMagic failed
libGL error: reverting to (slow) indirect rendering
QUIT love.system [Generic]
QUIT love.keyboard [SDL]
QUIT love.mouse [SDL]
QUIT love.timer [SDL]
QUIT love.audio [SDL_mixer]
QUIT love.graphics [OpenGL/DevIL/FreeType]
QUIT love.filesystem [PhysFS]
Using Ubuntu 8.04 and Love 0.32 (obviously) as installed from .deb packaging.
Re: The epic love demo thread!
Posted: Wed Aug 13, 2008 6:27 pm
by surtic
I'm getting 76 FPS both windowed and full-screen...
I've changed game.conf to get rid of "Configuration (Line 3): Unrecognized command: """ (hopefully), but I have no idea about:
libGL error: drmGetMagic failed
libGL error: reverting to (slow) indirect rendering
Maybe I'll try to write a Qix-clone...