Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 2:12 pm
what are your future plans for this,
commercial, free, opensource?
commercial, free, opensource?
I doubt it's videocard or machine fault. it's a 3 year old imac DuoCore with a enough 256MB Nvidia videocard, should be enough right? But remember that I was running a Virtual Machine (Fusion) but even that have 3d acceleration with DX9c support, shaders and all that stuff. When my fat ass got tired of be sit here I will test it in Win7/Geforce videocard too (i'm soo lazy, it's in another room). Somewhere it should it run.slime wrote:What kind of computer/video card do you have coffee? Very few these days don't support framebuffers/canvases at all.
It could be a VM, but do I really need better than 3D Acceleration, DirectX9c, shaders, etc for framebuffers? I managed to run quite some games there.bartbes wrote:Isn't it obvious? It's not his GPU, it's the fact he runs it in a VM..
Quoted in case you edit! <.< >.>bartbes wrote:DirectX, thankfully, has nothing to do with love. Ever. EVER.
Well sorry for that Bartbes, GFX/hardware coding issues aren't my strong (well I'm really mediocre on that) and you have of course right on that. However that made me now do the homework well. I use Fusion 3 and according wikibartbes wrote:DirectX, thankfully, has nothing to do with love. Ever. EVER.
OpenGL is what matters, and sadly, it's something a lot of (VM-making) people overlook.
Disclaimer: I am not talking about the future
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Support for DirectX 9.0c with Shader Model 3 and OpenGL graphics libraries ( v2.1 in XPDM drivers, v1.4 in WDDM drivers )