Page 9 of 20

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 2:12 pm
by StoneCrow
what are your future plans for this,
commercial, free, opensource?

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 2:17 pm
by slime
Free and open source, not that the source is particularly interesting or pretty. :P

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 4:15 pm
by bartbes
Isn't it obvious? It's not his GPU, it's the fact he runs it in a VM..

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 4:22 pm
by coffee
slime wrote:What kind of computer/video card do you have coffee? Very few these days don't support framebuffers/canvases at all.
I doubt it's videocard or machine fault. it's a 3 year old imac DuoCore with a enough 256MB Nvidia videocard, should be enough right? But remember that I was running a Virtual Machine (Fusion) but even that have 3d acceleration with DX9c support, shaders and all that stuff. When my fat ass got tired of be sit here I will test it in Win7/Geforce videocard too (i'm soo lazy, it's in another room). Somewhere it should it run.

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 4:46 pm
by coffee
bartbes wrote:Isn't it obvious? It's not his GPU, it's the fact he runs it in a VM..
It could be a VM, but do I really need better than 3D Acceleration, DirectX9c, shaders, etc for framebuffers? I managed to run quite some games there.

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 4:59 pm
by Ellohir
I have DX9c support installed, but I use a plain DX7 hardware card. Most things don't work. I'd like to DirectX to eat my CPU and let me see nice laggy things, but that doesn't seem to be possible. So ultimately it's not what DX you support but your GPU capabilities, and I don't know how much of that can a VM get.

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 5:36 pm
by bartbes
DirectX, thankfully, has nothing to do with love. Ever. EVER.
OpenGL is what matters, and sadly, it's something a lot of (VM-making) people overlook.

Disclaimer: I am not talking about the future

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 5:42 pm
by slime
bartbes wrote:DirectX, thankfully, has nothing to do with love. Ever. EVER.
Quoted in case you edit! <.< >.>

even though you can edit this post too

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 5:57 pm
by bartbes
But you forgot to quote my disclaimer!

Re: Snayke [2.2]

Posted: Wed Nov 23, 2011 7:15 pm
by coffee
bartbes wrote:DirectX, thankfully, has nothing to do with love. Ever. EVER.
OpenGL is what matters, and sadly, it's something a lot of (VM-making) people overlook.

Disclaimer: I am not talking about the future
Well sorry for that Bartbes, GFX/hardware coding issues aren't my strong (well I'm really mediocre on that) and you have of course right on that. However that made me now do the homework well. I use Fusion 3 and according wiki
http://en.wikipedia.org/wiki/VMware_Fusion

Code: Select all

Support for DirectX 9.0c with Shader Model 3 and OpenGL graphics libraries ( v2.1 in XPDM drivers, v1.4 in WDDM drivers )
Don't know if is enough for Love 0.8 but since a lot of indie games that I occasionally test and play use openGL I guess Fusion OpenGL support can't be so bad.