Page 9 of 181

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 10, 2011 9:53 pm
by BlackBulletIV
Lol ok; don't think I've got the time to program it right now, but we'll see.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed May 11, 2011 8:54 pm
by kefka
Ivan, that 8-bit commando game looks really awesome. Can't wait to see what its like when its finished.

I'm working on a sort of space game, although I'm not sure how it will turn out quite yet. Right now a friend (artist) and I are working on a system with modular textures to generate hundreds of unique looking planets for a galaxy system. Hopefully I'll be able to post something playable in a few weeks.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 12, 2011 4:08 pm
by vrld
I'm working on a "metagame", to be released on May 26th:
notagame.jpg
notagame.jpg (7.86 KiB) Viewed 3185 times

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 12, 2011 5:10 pm
by nevon
I'm getting ready to make a paper prototype of what could become our next game.
YNSgd.png
YNSgd.png (353.99 KiB) Viewed 943 times

Re: What's everyone working on? (tigsource inspired)

Posted: Thu May 12, 2011 11:50 pm
by BlackBulletIV
I'm working on a tonne of different projects, as usual. Starting to see if I can successfully implement the mechanic of "Launcher" by using custom physics.
vrld wrote:I'm working on a "metagame", to be released on May 26th:
notagame.jpg
Nice lighting effects! Is that done using pure Lua?

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 13, 2011 12:10 am
by Jasoco
Looks like that neat demo someone posted a while ago. With the lighting effects that is.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 13, 2011 10:51 am
by vrld
Jasoco wrote:Looks like that neat demo someone posted a while ago. With the lighting effects that is.
This one? It's basically the same thing, but using HardonCollider for collision detection and computing the shadow volume.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 13, 2011 5:04 pm
by Jasoco
Yep. That's the one!

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 13, 2011 8:31 pm
by brnrdbrk
Hi, new here! Working on a C64-like text adventure just to learn LUA and LÖVE. :3
Image

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 13, 2011 10:48 pm
by Jasoco
Love that retro look.