I guess the highlight of what I've done so far that isn't your run of the mill platform gameplay is a "AAA-quality" (lol) post-processing pipeline, with:
- Deferred shading
- Atmospheric scattering backdrop (sky)
- Sunshafts
- Bloom
- HDR and filmic tonemapping
- Auto-exposure adaptation
- Film grain
Was planning to do more, like motion blur, but I haven't gotten that far yet.

Need to work on my art skills before I put it all together into something unique and visually pleasing.
