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Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jan 05, 2014 3:32 pm
by CRxTRDude
Yeah, sorry bout that, not that it's a hamper though, the slowing down time mechanic is a good idea not to be overdone.

Rewritten the platforming code of Nikki from scratch again and I want to show it, but I can't seem to find a good screen recorder for making animated gifs...

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jan 05, 2014 6:22 pm
by SiENcE
I'm working on a dungeon-maze generation library in lua.

So far, this are my results.
Image

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jan 05, 2014 10:34 pm
by Germanunkol
SiENcE wrote:I'm working on a dungeon-maze generation library in lua.
Neat!

I'm assuming you're not using the colours for the final game, though? The wall-tile has a really weird look to it because of the repeating pattern...

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Jan 06, 2014 5:23 am
by OttoRobba
Just migrated from Processing to LÖVE/Lua and, of course, being not pleased with some things I decided to scratch my own itch.

Therefore I'm working on making the best possible LÖVE IDE out of Gedit.

Sneak peek of one of the features for it :D



Highlight text + shortcut = Wiki search <3

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jan 11, 2014 10:27 pm
by jonathonyule
Progress on Big-B --

Couple of things going on, when a bomb goes off, time slows down and allows for some interesting play of running into a group of enemies, setting off a bomb and shooting the rest. Might work this mechanic into different weapons.

Implemented some knockback when enemies are shot. Now realizing I need to implement a new collision system to handle more arbitrary shapes so I can build play areas rather than just having a big open area.

Image

The gif is a snippet from a longer video

https://www.dropbox.com/s/3yewwqsdzg9e2 ... v-720p.mov

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jan 11, 2014 11:12 pm
by davisdude
jonathonyule wrote:Now realizing I need to implement a new collision system to handle more arbitrary shapes so I can build play areas rather than just having a big open area.
Ironically enough, I was about to post about something that could help you: MLib.

MLib is short for Math Library, but it does more than just math. It can check collisions for any non-intersecting polygons. If you want to use it, you can check it out! :)

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jan 12, 2014 4:43 pm
by jonathonyule
davisdude wrote:
jonathonyule wrote:Now realizing I need to implement a new collision system to handle more arbitrary shapes so I can build play areas rather than just having a big open area.
Ironically enough, I was about to post about something that could help you: MLib.

MLib is short for Math Library, but it does more than just math. It can check collisions for any non-intersecting polygons. If you want to use it, you can check it out! :)

@davisdude I appreciate that, do you have any experience with collision resolution? e.g. player reaches an edge I can get them to stop but skating along the edge seems very tricky right now

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jan 12, 2014 5:10 pm
by davisdude
jonathonyule wrote:@davisdude I appreciate that, do you have any experience with collision resolution? e.g. player reaches an edge I can get them to stop but skating along the edge seems very tricky right now
Unfortunately, I don't have much experience with that sort of thing, but this might help you.
Good luck! :)

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jan 12, 2014 11:03 pm
by SiENcE
Germanunkol wrote:
SiENcE wrote:I'm working on a dungeon-maze generation library in lua.
Neat!

I'm assuming you're not using the colours for the final game, though? The wall-tile has a really weird look to it because of the repeating pattern...
Weell it's a library :), not a game.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jan 12, 2014 11:52 pm
by Styx
new to love.
messing with stuff.
learning.

Banana For Scale.