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Re: What's everyone working on? (tigsource inspired)

Posted: Sun Dec 15, 2013 8:46 pm
by MadByte
I'm making some progress on my current Space Shooter project.

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But there's still a lot to do :S

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Dec 15, 2013 8:55 pm
by jjmafiae
[snip]

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Dec 23, 2013 4:48 pm
by CRxTRDude
Here's my Queue framework 0.4 running on my crappy computer (with a TNT2 video card) with Love 0.8.

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Displayed is my first level with an non-functioning door (which i'm asking over at the support page) and my character for the platformer: Nikki Shore.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Jan 01, 2014 11:11 pm
by Germanunkol
Planet generator and shader:
  • planet is randomly generated
  • Heightmap, specmap, colourmap
  • image is then offset by a "fish-eye" effect (similar to what davidobot did)
  • realtime clouds (yay for simplex noise!)
  • "backlight" effect (sun can rotate around planet)
Screenie:
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Horrible-quality-gif:
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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jan 02, 2014 12:25 am
by jonathonyule
The beginnings of a mouse controlled shooter
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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jan 02, 2014 9:47 am
by Roland_Yonaba
@Germanunkol: Epic. Just epic.
@Jonathonyule : Wow, looks quite action-paced! Juice it up, man!
And I'd love some circular energy wave which will destroy all the surrounding baddies :)

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jan 03, 2014 4:30 am
by jonathonyule
@roland_yonaba I just implemented this today with some parallax scrolling yesterday
Warning big gif
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Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jan 03, 2014 12:01 pm
by Roland_Yonaba
@jonathonyule : This is great. Be sure to make it a feature to be unlocked, when the player is doing really great at destroyign baddies, not something you can get by default. ;)

I also just think (IMHO) the score should just not blink and vanish that quickly. Instead maybe they can pop, and fade away... And also, you can add some juice to the scores The bigger the baddie, the higher the font to display the score. And also, change the colors. Maybe gren for normal points, and red for higher points when you destroy the awesome baddies.

Aaaaand...can you implement some à la "Max Payne" mode ? I'd love that. :)
Holding down RMB would slow down the baddies and their bullets for a limited time, while not affecting the player.
And leave him full space to clear'em all...
Should be possible by hacking the time increment of your game, multiplying dt with a varying factor.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jan 04, 2014 1:01 pm
by CRxTRDude
Roland_Yonaba wrote:Aaaaand...can you implement some à la "Max Payne" mode ? I'd love that. :)
@jonathonyule, if you like the hint on what Roland might be saying, kikito has another alternative on that.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jan 04, 2014 5:18 pm
by Roland_Yonaba
CRxTRDude wrote:... has another alternative on that....
Huh, not really different. That's actually the very same thing :)