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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Aug 10, 2013 9:13 pm
by Jasoco
Looks like ChuChu Rocket.



I never could understand how to win that game.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Aug 10, 2013 10:00 pm
by SimonLarsen
Jasoco wrote:Looks like ChuChu Rocket.
That's because it basically is. ChuChu is an awesome party game but Dreamcast emulation is kind of a pain so we decided the logical thing to do was to make a PC clone. The core game is mostly the same but we're changing and adding a lot of things we find appropriate.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Aug 10, 2013 10:53 pm
by SiENcE
Image

A screenshot of the ingame MapEditor for "Aeon of Sands".

The small orange thing is still a placeholder ;). Graphics are done by marco.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Aug 11, 2013 1:43 pm
by IndieKid
JTe6i0k.png
JTe6i0k.png (137.87 KiB) Viewed 673 times
See SourceForge page!
Download snapshot of the game!

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 12, 2013 2:32 pm
by MPQC
SimonLarsen wrote:
Jasoco wrote:Looks like ChuChu Rocket.
That's because it basically is. ChuChu is an awesome party game but Dreamcast emulation is kind of a pain so we decided the logical thing to do was to make a PC clone. The core game is mostly the same but we're changing and adding a lot of things we find appropriate.
There is the GBA version, which will easily run on anyones computer nowadays. :)

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Aug 13, 2013 5:29 am
by substitute541
Working on a hexagonal grid library. Also noticed that the git client I downloaded for BitBucket also works at GitHub :D

https://github.com/icrawler/HexaMoon

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Aug 13, 2013 11:25 am
by Roland_Yonaba
@SimonLarsen: Vaccum looks really nice and polished. Keep up the good work.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Aug 13, 2013 2:43 pm
by SimonLarsen
MPQC wrote:There is the GBA version, which will easily run on anyones computer nowadays. :)
True but you can't play local 4P multiplayer on a GBA which is the only thing we're interested in (and remaking).
The GBA version also controls really bad. Besides it's much more fun to make our own version. Especially when it comes to adding improvements and customizability. :nyu:
Roland_Yonaba wrote:@SimonLarsen: Vaccum looks really nice and polished. Keep up the good work.
Thanks, man!

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Aug 13, 2013 5:31 pm
by Mclogenog
I made a missile command operator "simulation" for the 7dfps. It isn't really first person, or a shooter, or even seven days worth of work, but oh well!

Image

You can also download it and play it, if you like: https://www.dropbox.com/s/fnua2p055lmjn ... erator.zip.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Aug 16, 2013 8:56 am
by adnzzzzZ


Now with almost 100 passives/items!