LöveFTW - preview release
Re: LöveFTW - preview release
I can't get past the nogame screen :/
Looking forward to develop on my W10M Lumia
Re: LöveFTW - preview release
LöveFTW isn't really in a working state, and I don't have time to develop it anymore. If anybody wants to take the project over, that'd be great, but otherwise it's dead
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: LöveFTW - preview release
Does it build on your end?T-Bone wrote:LöveFTW isn't really in a working state, and I don't have time to develop it anymore. If anybody wants to take the project over, that'd be great, but otherwise it's dead
It's important for me to have it working on my windows phone.
Could you eventually upload your solution to some place where it's downloadable? =)
Even the 8.1 one, they both don't work xD
Re: LöveFTW - preview release
I think it does build, but it's not very usable. I don't think there's a single Löve game that will actually run properly on it. If it's important to you to have it working, then you or somebody else must finish the project.
Me uploading my solution isn't going to fix anything, that would mean me downloading the repo, building it with Visual Studio, and then upload the files. It's not going to be any different to you doing the same.
Me uploading my solution isn't going to fix anything, that would mean me downloading the repo, building it with Visual Studio, and then upload the files. It's not going to be any different to you doing the same.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: LöveFTW - preview release
Got it, thank you very much for trying to port Love to this platform =)T-Bone wrote:I think it does build, but it's not very usable. I don't think there's a single Löve game that will actually run properly on it. If it's important to you to have it working, then you or somebody else must finish the project.
Me uploading my solution isn't going to fix anything, that would mean me downloading the repo, building it with Visual Studio, and then upload the files. It's not going to be any different to you doing the same.
Re: LöveFTW - preview release
Would you eventually give me some info about how to finish your port?T-Bone wrote: ↑Sun Jan 15, 2017 10:15 pm I think it does build, but it's not very usable. I don't think there's a single Löve game that will actually run properly on it. If it's important to you to have it working, then you or somebody else must finish the project.
Me uploading my solution isn't going to fix anything, that would mean me downloading the repo, building it with Visual Studio, and then upload the files. It's not going to be any different to you doing the same.
I saw that SDL already compiles on Windows UWP, same the the audio libs.
Your solution entirely compiles and I've installed the project on my smartphone getting the "no game" screen.
I just can't load the game.
Are there any guides or something which I can read to get a better grasp on Love and how to port it?
- Sir_Silver
- Party member
- Posts: 286
- Joined: Mon Aug 22, 2016 2:25 pm
- Contact:
Re: LöveFTW - preview release
I actually - and unfortunately - have a windows phone. I don't know if I would be able to take up arms and work on LoveFTW, but I sure would love to see it working so that I could do some mobile development. =)
Re: LöveFTW - preview release
Same here. Lumia 640xl here.Sir_Silver wrote: ↑Wed Apr 26, 2017 3:14 pm I actually - and unfortunately - have a windows phone. I don't know if I would be able to take up arms and work on LoveFTW, but I sure would love to see it working so that I could do some mobile development. =)
I'm happy with it so far.
I wouldn't change it if only it would run Love games.
We will be forced to switch at some point as Lumias are dying xD
If I was good at graphics and C++ I would have helped :/
Not that one can't learn stuff, but I wouldn't know where to start
My homscreen
Re: LöveFTW - preview release
Did you have any changes to the sdl project? I downloaded it from their official repo because your sdl repo page is down.T-Bone wrote: ↑Sun Jan 15, 2017 10:15 pm I think it does build, but it's not very usable. I don't think there's a single Löve game that will actually run properly on it. If it's important to you to have it working, then you or somebody else must finish the project.
Me uploading my solution isn't going to fix anything, that would mean me downloading the repo, building it with Visual Studio, and then upload the files. It's not going to be any different to you doing the same.
Re: LöveFTW - preview release
Have you guys tried to deploy love game using Love.js/HTML5 & WebView (Visual Studio 2017, Win10 UWP app) ?
I already tried this when using Kiwi.js sample games (Visual Studio 2013, as Win8 app) a year ago and put the files on "Assets" directory, and load the index.html file with WebView.
It works like a charm, except you have to add additional code to change the window/webview size.
Perhaps this will work too with Love.js HTML5 games.
I already tried this when using Kiwi.js sample games (Visual Studio 2013, as Win8 app) a year ago and put the files on "Assets" directory, and load the index.html file with WebView.
It works like a charm, except you have to add additional code to change the window/webview size.
Perhaps this will work too with Love.js HTML5 games.
Who is online
Users browsing this forum: No registered users and 0 guests