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Re: love-android-sdl2 (native, 0.9.0)

Posted: Wed Jan 29, 2014 5:45 pm
by Ranguna259
I already have the alpha installed but it isn't detecting love.android

Re: love-android-sdl2 (native, 0.9.0)

Posted: Wed Jan 29, 2014 6:25 pm
by fysx
Ah, yes, sorry. That will be available in the upcoming release. Probably tomorrow.

Re: love-android-sdl2 (native, 0.9.0)

Posted: Wed Jan 29, 2014 7:35 pm
by Ranguna259
Thanks :3

Re: love-android-sdl2 (native, 0.9.0)

Posted: Thu Jan 30, 2014 4:28 am
by slime
I just added a new touch event for (very) basic multi-touch gesture tracking: https://bitbucket.org/bartbes/love-expe ... ts/0a01b90
It's explained a little bit more at the bottom of this page: http://www.libsdl.org/tmp/SDL/README-gesture.txt (ignore the touch ID part).

Re: love-android-sdl2 (native, 0.9.0)

Posted: Thu Jan 30, 2014 9:35 am
by fysx
slime wrote:I just added a new touch event for (very) basic multi-touch gesture tracking: https://bitbucket.org/bartbes/love-expe ... ts/0a01b90
It's explained a little bit more at the bottom of this page: http://www.libsdl.org/tmp/SDL/README-gesture.txt (ignore the touch ID part).
Nice! Just added it.

Also there is a new alpha out. Current version is now alpha8.

Re: love-android-sdl2 (native, 0.9.0)

Posted: Sat Feb 01, 2014 8:53 pm
by Enigma
Is there a way to flip orientation from landscape to portrait?

Re: love-android-sdl2 (native, 0.9.0)

Posted: Sun Feb 02, 2014 12:22 am
by fysx
Yes, you do it in the AndroidManifest.xml. Change android:screenOrientation="landscape" to android:screenOrientation="portrait".

Re: love-android-sdl2 (native, 0.9.0)

Posted: Sun Feb 02, 2014 1:33 am
by Ranguna259
Is there a way to change it in the lua code ?

Re: love-android-sdl2 (native, 0.9.0)

Posted: Sun Feb 02, 2014 1:39 am
by fysx
No, there isn't. I'm not sure whether this is really needed as I think that games usually use only one type of orientation. You can also set it to "unspecified" in the manifest and it will automatically rotate.

Re: love-android-sdl2 (native, 0.9.0)

Posted: Sun Feb 02, 2014 10:30 am
by Enigma
fysx wrote:No, there isn't. I'm not sure whether this is really needed as I think that games usually use only one type of orientation. You can also set it to "unspecified" in the manifest and it will automatically rotate.
At the momment the top game on the play store is portrait orientation. Plus it means people won't have to recomplie the app every time you make a change.