To support all those who develop games for LD30, I give you a new version of love-release.
I has begun at the beginning of the summer when I was requested to make the script supports Debian packages and the Android port. Now it's done.
Externally, the script hasn't changed a lot, but internally it has become completely modular with every build instruction splitted accross little scripts. You can now write more easely your own build scripts wich allows you to use, for example, custom version of LÖVE, or trigger specific commands at build time.
The script aims at being easy to use. That's why I wrote an install script, a man page AND the possibility to add a configuration file to your project in an INI format.
Debian, android an OUYA icons are not yet supported, PKGBUILDs, RPMs and SteamOS/Desura builds will certainly be added in the future.
Thank you for your support on this thread and special thanks to josefnpat, Positive07, nunodonato and socketubs for the help on Github.
If you'd like to clone, star, fork, report bugs or request features: love-release.sh.
Changes wrote: - new install script. love-release NEEDS TO BE INSTALLED THIS WAY.
- new man page.
- love-release is now modular. Every platform specific build is stored in a seperate file.
- you can write your own build scripts. See scripts/example.sh.
- changed --refresh to --clean, -u to --osx-maintainer-name and --update-repo to --update-android.
- some options are now prefixed to prevent conflicts
- add -x option to exclude files
- configuration is possible by passing an INI file to `--config`. See config.ini.
- no need to install ResHacker anymore. Process is handled automatically, but still requires Wine.
NAME
love-release.sh -- Bash script to generate Love 2D game releases
INSTALLATION
Clone and run as root install.sh, or edit install.sh to choose locations in user-space.
SYNOPSIS
love-release.sh [-adlmw] [-n project_name] [-r release_dir] [-v love_version] [FILES...]
DESCRIPTION
love-release.sh can be used to generate Love 2D game applications and get over the fastidious zipping commands you had to do.
The script fully supports Windows, MacOS either on x86 or x64, Debian and Android packages.
It needs an Internet connection to download Love files, and relies on curl, zip and unzip commands.
To set the default Love version to use, you can edit the very beginning of the script.
If lua and a conf.lua file are found, it will automatically detect which version your project uses.
OPTIONS
-h Print a short help
--help Print this longer help
OPERATING SYSTEMS
-a Create an Android package.
In order to create an Android package, you must have installed the Android SDK. See Building LÖVE for Android, but there is no need to install the LÖVE port to Android, as the script will handle this by itself. You also might want to provide more informations about it. See the ANDROID section below.
-d Create a deb package.
Aimed at Debian and Ubuntu derivatives. In order to create a Debian package, you must provide more informations about it. See the DEBIAN section below.
-l Create a plain Love file.
It is just a zip of your sources, renamed in \*.love. Mostly aimed at Linux players or developers and the most common distribution process.
-m Create MacOS application.
Starting with Love 0.9.0, Love no longer supports old x86 Macintosh. If you are targeting one of these, your project must be developped with Love 0.8.0 or lower. Depending on the Love version used, the script will choose which one, between x64 only or Universal Build to create.
-w Create Windows application.
Starting with Love 0.8.0, a release is specially available for Windows x64. If you are targeting one of these, your project must be developed with Love 0.8.0 or newer. Remember that x86 is always backwards compatible with x64. Depending on the Love version used, the script will choose which one, between x64 and x86 or x86 only to create.
-w32 Create Windows x86 executable only
-w64 Create Windows x64 executable only
PROJECT OPTIONS
-n Set the projects name. By default, the name of the current directory is used.
-r Set the release directory. By default, a subdirectory called releases is created.
-v Love version. Default is 0.9.1.
Starting with Love 0.8.0, a release is specially available for Windows x64. Starting with Love 0.9.0, Love no longer supports old x86 Macintosh.
-x Exclude file or directory.
WINDOWS
--win-icon Path to an ico file to use.
MAC OS X
--osx-icon Path to an icns file to use.
--osx-maintainer-name Set the maintainer’s name. Provide it for OS X CFBundleIdentifier.
DEBIAN
--description Set the description of your project.
--homepage Set the homepage of your project.
--maintainer-email Set the maintainer’s email.
--deb-maintainer-name Set the maintainer’s name.
--deb-package-name Set the name of the package and the command that will be used to launch your game. By default, it is the name of your project converted to lowercase, with eventual spaces replaced by dashes.
--deb-package-version Set the version of your package.
ANDROID
Note that every argument passed to the options should be alphanumerical,
with eventual underscores (i.e. [a-zA-Z0-9\_]), otherwise you'll get errors.
--activity The name of the class that extends GameActivity. By default it is the name of the project with ‘Activity’ appended, eventual spaces and dashes replaced by underscores.
--apk-maintainer-name Set the maintainer’s name. It must be only alphanumerical characters, with eventual underscores.
--apk-package-name Set the name of the package. By default, it is the name of your project, with eventual spaces replaced by underscores.
--apk-package-version Set the version of your package.
--update-android Update the love-android-sdl2.git repository used in the cache.
OTHERS
--clean Clean the cache located in ~/.cache/love-release. One can replace the Love files there.
--config Pass a configuration file as argument. It describes which build you want to make, with what options. See config.ini.
MODULES
The script is modular. Each different platform is handled by a subscript stored in scripts. If you’d like to add the support of another platform, or your own build script, see scripts/example.sh.
ICONS
The script doesn’t yet handle the process of creating icons, but if provided it can use them.
If you want to add icons in the debian package, open it and put the icons in /usr/share/icons/hicolor/YYxYY/apps/, where YY is the width of the icon. You also have to edit the line Icon=love in /usr/share/applications/yourgame.desktop to match the icon's name. See developer.gnome.org for more informations.
- if you want to create MacOS icons (.icns), and you are
- if you want to create Windows icons (.ico), you can
- use icoutils to create the icon,
- then Wine and Resource Hacker to set the icon. This last step can be automatically done, assuming Wine is installed.
SEE ALSO
https://www.love2d.org
https://www.love2d.org/wiki/Game_Distribution
https://www.github.com/MisterDA/love-release