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Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 3:18 am
by Jasoco
Tesselode wrote:You should add some particle effects when you collect dots.
Agreed.
Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 3:24 am
by slime
What sort of effects?
Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 3:45 am
by Jasoco
Just a neat sparkly effect to show you picked it up and for, well, effect. You know? Glittery effect. Sparkling. Disappears in a second. You know?
Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 4:42 am
by Tesselode
Just some square particles exploding out should be fine.
Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 7:08 am
by Jasoco
Exactly.
I think you should also implement some powerups. Different colored special temporary (They only appear for 5 seconds or so) items that appear and do something to the Snayke depending on the color. Like one that halves the length for maybe 10 seconds. Or one that speeds you up for a small amount. Ones that add a multiplier. They'd be good and bad items, but would be worth nice point amounts, especially the ones that make the same harder.
And maybe when the time comes, implement boss battles. If you can devise an AI to keep it from running into itself and make it try to avoid your body (If it hits you, it dies. If you hit it, you die.) you could have a pretty good story progression. What little story you need.
Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 9:52 am
by GijsB
Still doesnt work for me with the bloom on, i have to turn it off with [

Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 11:51 am
by coffee
I just want to say WTF? ok, breath, breath, breath... wax on, wax off, inhale, exhale.... ok, i'm good...
After I didn't succeed in running Snayke in OSX because of 0.8 crashes I tested it in the win VM with last win build available. Again failure. (at least Love 0.8 solo runs there)
Code: Select all
world.lua:107: Cannot create canvas. Not supported by your OpenGL implementation.
So again slime "I'm so sad, very sad" + "we hate you please die" ;D
It's my impression or this 0.8 will be very OpenGL/SDL demanding/problematic?
Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 12:01 pm
by Ellohir
8.0 is not very demanding. This game is xD
Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 12:14 pm
by coffee
Ellohir wrote:8.0 is not very demanding. This game is xD
Code: Select all
if my.mac < love08.requirements then target = "Love Devs" elseif my.mac < snayke.requirements then target = "slime" end
love.graphics.print ("Im so sad, very sad. We hate you "..target..", please die",1,1)
Re: Snayke [2.2]
Posted: Wed Nov 23, 2011 1:44 pm
by slime
What kind of computer/video card do you have coffee? Very few these days don't support framebuffers/canvases at all.