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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Mar 31, 2011 6:31 am
by Towerfiend
Dug around for Object Orientation tutorials. Worked on one and decided to expand on it like this.

Image

It's currently all console prints, I plan on making it run on the actual love window...

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 17, 2011 2:00 pm
by SoggyWaffles
Of all the projects I've seen on this list, this last one might be the one I'm most interested in.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Apr 18, 2011 12:30 am
by Jesus
I'm working on an epic book about a battle for earth and the morality of fighting in relation to life being created from dirt.


Here's a thereisentithisciiiie:

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Apr 18, 2011 2:46 am
by Jesus
When I say dirt I had spoken 0f wickedness. I repent.

Love You

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 10, 2011 10:19 am
by ivan
Hey, I'm almost done with my (non-Love2D) project called 8-Bit Commando:
Image Image Image
Notice that the public beta on the site is really old. I'd like to get some feedback though so drop me PM if you want to be a playtester and I'll send you the latest build.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 10, 2011 11:50 am
by kikito
During the last month I've released memoize.lua, inspect.lua, cron.lua and tween.lua . I might add a last one to that list (still not sure).

Then I'll move to something else - In 4 weeks I'm going to host a Lua presentation and I'd like to prepare something special for that. So I'll be on the not-LÖVE specific territory for a while still.
ivan wrote:Hey, I'm almost done with my (non-Love2D) project called 8-Bit Commando:
<images>
Notice that the public beta on the site is really old. I'd like to get some feedback though so drop me PM if you want to be a playtester and I'll send you the latest build.
Looks really nice!

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 10, 2011 7:29 pm
by Jasoco
Currently working on a dungeon-crawler style game with randomly created Zelda-style dungeons. That's all I can say because I don't want to jinx anything.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 10, 2011 7:44 pm
by Ryne
Creating graphics for a small space-based arcade game, anyone interested in programming it?

Image

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 10, 2011 8:32 pm
by BlackBulletIV
Ryne wrote:Creating graphics for a small space-based arcade game, anyone interested in programming it?

Image
What's the concept/mechanic behind the game?

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 10, 2011 8:33 pm
by Ryne
BlackBulletIV wrote:
Ryne wrote:Creating graphics for a small space-based arcade game, anyone interested in programming it?

Image
What's the concept/mechanic behind the game?
No clue, just had that image pop in my head :). I assume it would involve jumping, grabbing extra air, and dodging stuff.