Re: Kurosuke (working title)
Posted: Fri May 13, 2011 7:48 pm
Using the Window key on Windows isn't a viable option. That is, unless people love looking at their stupid start menus.
Isn't there a way to check the user's OS and alter the default accordingly?TechnoCat wrote:Using the Window key on Windows isn't a viable option. That is, unless people love looking at their stupid start menus.
Hell no. Isn't it better to just let the player pick what keys they want to use, if you're going to do something fancy anyway?Lafolie wrote:Isn't there a way to check the user's OS and alter the default accordingly?
If you do that, you better check for their existence first, as it would leave SELÖVE users unable to play the game otherwise.slime wrote:You could do some trickery with os.execute or os.getenv to determine the current OS.
Does SELOVE restrict loading external lua files? I'm thinking about making packs of extra levels, and I don't want SELOVErs to be left out.Robin wrote:If you do that, you better check for their existence first, as it would leave SELÖVE users unable to play the game otherwise.slime wrote:You could do some trickery with os.execute or os.getenv to determine the current OS.
What do you mean by external? If you have access to it using love.filesystem, it'll work.tentus wrote:Does SELOVE restrict loading external lua files? I'm thinking about making packs of extra levels, and I don't want SELOVErs to be left out.Robin wrote:If you do that, you better check for their existence first, as it would leave SELÖVE users unable to play the game otherwise.slime wrote:You could do some trickery with os.execute or os.getenv to determine the current OS.