Re: Simple Tiled Implementation - STI v0.18.1.0
Posted: Wed Feb 01, 2017 9:55 pm
That would have made the code unreasonably complex for minimal gain, and I needed to render everything to a single batch to fix some rendering issues anyway. I also suspect that the vast majority of people will be making maps 256^2 or smaller, meaning that a single batch would only be 65k tiles. Maps bigger than that are almost always unnecessary and in the case that someone does need to make a huge map, STI supports map offsets so they can just create and load a few individual maps and position them.