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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jul 18, 2013 4:17 pm
by Germanunkol
Welcome to the community!

That was quite quick for just one day of work with the engine. Well done, keep it up!

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jul 18, 2013 6:22 pm
by Innocuous
Thank you! I've been looking around the boards and saw loads of interesting projects and games so I hope I can learn a lot from you guys!
Anyway I will (hopefully) post a playable prototype here tomorrow! If I get the collision detection down.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jul 19, 2013 4:50 am
by nUMBRA
I am currently being a wee bit of a cheapskate and using various libraries, snippettes, and YellowAfterlife's Platformer Engine (and of course some of my own additions! Don't worry, I can program original stuff, too! ;) ).

Basically, I'm trying to tie it all together into an easy-to-add-your-own-level-to system. (With my own flare of course! :neko: )

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jul 19, 2013 9:30 pm
by Innocuous
Sounds like a nice challenging project numbra!

Day two for me on my action laser eye shooting game.
I managed to figure out collision and that was the biggest hurdle to overcome.

Image

Feel free to try it out :)

w,a,s,d keys for movement
left mouseclick for red laser
right mouseclick for green laser (not implemented yet)

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Jul 19, 2013 10:17 pm
by Murii
I am working on an RPG/Puzzel game where the main character is an old man who has ***** i can not say more.I am planning to relase it in september the beta version.Wish me luck!



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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jul 20, 2013 3:50 am
by Davidobot
Murii wrote:I am working on an RPG/Puzzel game where the main character is an old man who has ***** i can not say more.I am planning to relase it in september the beta version.Wish me luck!



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game.png
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Looks nice! Well done the graphics!
Unless you took them from OpenGameArt?! If so, I can't wait to see what your graphics will look like.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jul 20, 2013 11:33 pm
by StoneCrow
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Messing around with some polygon stuff.

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Jul 20, 2013 11:55 pm
by adnzzzzZ
Image

Surprisingly this took me only 1 week. 2 years ago it took me 3 months! Yay for programming level ups!

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jul 21, 2013 10:00 am
by Murii
adnzzzzZ wrote:Image

Surprisingly this took me only 1 week. 2 years ago it took me 3 months! Yay for programming level ups!

Nice GAME!

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Jul 21, 2013 3:02 pm
by yarlesp
game about landlords, capitalists and farmers in early 19th century england. very basic stuff right now. Id be really interested to see other love wargames/rtses/tbses, so I can get some ideas for my gui, ai, etc. right now I'm focusing on the economic model side of the game which is going to be much more important than it is in other games. already each tile has a capital and labor intensity, a fertility which can be improved, labor that can only be sent out from towns in a certain radius, a tech level which reduces the labor/capital intensity respectively, and a rudimentary division of rent/wages/profits. right now you can only play as a capitalist. in the future I want to add the other two sides as playable but that is a long way off.

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