I'm working on a game in MonoGame? (I'm not sure anymore), but since I hang around on these forums and program in Love.
I present to you the main character of a game with the code-name of "Hedgehog Love":
The Father Hedgehog:
The Mother Hedgehog:
The Baby Hedgehog:
The Story:
It's about a hedgehog family that live happily. One night the father goes looking for food and is caught by humans and transported to a pet-shop in Donlon. He needs to escape and find his family which live in the outskirts of Donlon. When he finally reaches them, he finds out that the area has been deforested and his family killed...
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Last edited by Davidobot on Thu Jul 18, 2013 3:27 am, edited 1 time in total.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Beautiful artwork, Davidobot.
IMHO, I just think there should be a difference between the baby hedgehog and his father. They just looks too much similar...
Maybe different skin colors ?
IMHO, I just think there should be a difference between the baby hedgehog and his father. They just looks too much similar...
Maybe different skin colors ?
Re: What's everyone working on? (tigsource inspired)
OkRoland_Yonaba wrote:Beautiful artwork, Davidobot.
IMHO, I just think there should be a difference between the baby hedgehog and his father. They just looks too much similar...
Maybe different skin colors ?
The baby will have a lighter skin color. Thanks for the opinion!
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: What's everyone working on? (tigsource inspired)
You can also make the baby look more baby-ish by using the same linewidth for all images. That's something I figured out, when I used vector graphics. You'd probably have to find a medium line width for this, to make the baby recognizable.
Check out my blog on gamedev
Re: What's everyone working on? (tigsource inspired)
So basically, make the line width two times bigger on the baby?micha wrote:You can also make the baby look more baby-ish by using the same linewidth for all images. That's something I figured out, when I used vector graphics. You'd probably have to find a medium line width for this, to make the baby recognizable.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: What's everyone working on? (tigsource inspired)
Yes. It's basically the same idea like for the eye. While you scaled down the shape, you did not fully scale down the size of the eye.
In your case the lines are very thick already, so maybe better make the parent-lines thiner instead of thickening the baby-lines.
In your case the lines are very thick already, so maybe better make the parent-lines thiner instead of thickening the baby-lines.
Check out my blog on gamedev
Re: What's everyone working on? (tigsource inspired)
So like so:micha wrote:Yes. It's basically the same idea like for the eye. While you scaled down the shape, you did not fully scale down the size of the eye.
In your case the lines are very thick already, so maybe better make the parent-lines thiner instead of thickening the baby-lines.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: What's everyone working on? (tigsource inspired)
Yes. That is, how I meant. If you want, you can even use the same line width for parents and baby. Image you draw them with a pen on paper and you have only one sort of pen. Then all lines have the same width. That, of course, is my personal opinion on how to achieve a consistent look. Feel free to disagree.
Check out my blog on gamedev
Re: What's everyone working on? (tigsource inspired)
No, I agree. Hopefully though, I manage to get the tiles to the right feel.micha wrote:Yes. That is, how I meant. If you want, you can even use the same line width for parents and baby. Image you draw them with a pen on paper and you have only one sort of pen. Then all lines have the same width. That, of course, is my personal opinion on how to achieve a consistent look. Feel free to disagree.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: What's everyone working on? (tigsource inspired)
Hey Everyone, I just picked up Love2d this morning and started on a small testing game. I have to say that I love the simplicity of the API and the ease of use!
The little project i'm working on is an arcade-like high score survival game. You play a person with a laser eye and your sole objective is to avoid and shoot enemies.
As you can see I just started with setting up the interface and I managed to make a controllable character.
Nice to meet all of you and I'll bring you an update soon!
The little project i'm working on is an arcade-like high score survival game. You play a person with a laser eye and your sole objective is to avoid and shoot enemies.
As you can see I just started with setting up the interface and I managed to make a controllable character.
Nice to meet all of you and I'll bring you an update soon!
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