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Re: 0.6.0 Update

Posted: Sat Sep 19, 2009 7:21 pm
by TechnoCat
I see an image scale filtering mode has been added. Now how do I invoke a nearest neighbor filtering mode?
love.filter_neighbor ?

Re: 0.6.0 Update

Posted: Sun Sep 20, 2009 10:38 am
by rude
Well, now that we've decided to make all constants into strings, maybe something like "nearest". :nyu:

Re: 0.6.0 Update

Posted: Sun Sep 20, 2009 10:48 am
by Sslaxx
rude wrote:Well, now that we've decided to make all constants into strings, maybe something like "nearest". :nyu:
Is there a list of them anywhere?

Re: 0.6.0 Update

Posted: Sun Sep 20, 2009 3:55 pm
by TechnoCat
rude wrote:Well, now that we've decided to make all constants into strings, maybe something like "nearest". :nyu:
but, for now would this work?

Code: Select all

love.graphics.setFilter(filter_nearest);
I suppose I should just be typing it in a main.lua and finding out.

EDIT: I'm having trouble finding the setFilter function.

Re: 0.6.0 Update

Posted: Tue Sep 22, 2009 9:44 am
by Sparx
I had some fun with my computer tonight so i had to format...
Now that i have a fresh WinXP up and running the latest love build doesn't seem to run

Code: Select all

The application could not be initialized corretcly.
Does anyone know what to do about it?

Re: 0.6.0 Update

Posted: Tue Sep 22, 2009 9:49 am
by appleide
search the source for "corretcly". I'm sure you'll be able to get to the point where it fails. It should be an easy task to determine what triggered the error message. :)

Re: 0.6.0 Update

Posted: Tue Sep 22, 2009 3:18 pm
by Sparx
Haha.. sorry for misspelling.. i translated the message from german to english, hope it's the right trabslation....

Re: 0.6.0 Update

Posted: Fri Sep 25, 2009 9:15 am
by nevon
Just downloaded the latest build of Löve 0.6.0 and installed it in Windows 7 Professional. Games do run, but it seems like external images aren't being drawn properly. They're just solid white blocks. Also, no sound is played.

Re: 0.6.0 Update

Posted: Fri Sep 25, 2009 1:50 pm
by Robin
nevon wrote:Games do run, but it seems like external images aren't being drawn properly. They're just solid white blocks. Also, no sound is played.
Something like that happens when I run LovelyBigPlanet on windows xp. I think it might have something to do with setting a drawing color, because IIRC simple things just work normally.

Re: 0.6.0 Update

Posted: Fri Sep 25, 2009 5:27 pm
by bartbes
Ah, so it wasn't the netbook I ran it on this afternoon. I can confirm it DID work on windows vista.
But since it apparently happens to windows 7 too, I think this might be a driver problem. So it's either the windows default driver, or it's the hardware that's crappy :D