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Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation

Posted: Tue Oct 04, 2016 10:42 am
by Linkpy
Sulunia wrote:I just wonder how do they manage to circumvent troubles in android, since input delay is (on most cases i've seen) abysmally high for such games and audio system (generally) sucks beyond belief. Basically everything you'd want for a rhythm game.. :ehem:
Godlike handles of different latency within the game code. I think.