Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Posted: Tue Oct 04, 2016 10:42 am
Godlike handles of different latency within the game code. I think.Sulunia wrote:I just wonder how do they manage to circumvent troubles in android, since input delay is (on most cases i've seen) abysmally high for such games and audio system (generally) sucks beyond belief. Basically everything you'd want for a rhythm game..