Godlike handles of different latency within the game code. I think.Sulunia wrote:I just wonder how do they manage to circumvent troubles in android, since input delay is (on most cases i've seen) abysmally high for such games and audio system (generally) sucks beyond belief. Basically everything you'd want for a rhythm game..
[WIP]BeatFever Mania ~ osu! Engine reimplementation
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Founder of NeoShadow Studio. Currently working on the project "Sirami".
github / linkpy
github / linkpy
Who is online
Users browsing this forum: No registered users and 0 guests