Re: New Icons
Posted: Tue Feb 16, 2016 10:14 pm
Did you make escape to quit?S0lll0s wrote:Quick update: now configurable and in proper module form, check out the repo.
Leave demo running to see the 3 preconfigured demo examples or press any key to skip to the next one.
Probably not, and the scaling i implemented in the version i did didn't make it into the one on github; imho both could be options.bobbyjones wrote:Did you make escape to quit?S0lll0s wrote:Quick update: now configurable and in proper module form, check out the repo.
Leave demo running to see the 3 preconfigured demo examples or press any key to skip to the next one.
Escape to quit is an implementation thing, not part of the splash screen, meaning it could not be an option, but it will be added to the demo main.lua.zorg wrote: Probably not, and the scaling i implemented in the version i did didn't make it into the one on github; imho both could be options.
With all the assets already being b64-encoded and shipped with the executable, it definetely would be possible and I would find that pretty cool (perhaps in a new love module that you need to require on-demand?)SiENcE wrote:Is there a way for a löve game to show the löve logo without adding it additionally to the game? Just by requesting it from löve runtime? This might be worth to add.