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Re: LÖVE-JAM?

Posted: Fri Oct 14, 2011 7:00 pm
by bartbes
I now wonder why I started it on friday, yet only made it 48 hours.. oops? :P

EDIT: As for the emails, I may or may not have accidentally left the email suppression on.. Well, that's what a test is for ;).

Re: LÖVE-JAM?

Posted: Sun Oct 16, 2011 5:55 pm
by TechnoCat
Well, that was a pretty good turnout.

Re: LÖVE-JAM?

Posted: Sun Oct 16, 2011 7:31 pm
by tentus
TechnoCat wrote:Well, that was a pretty good turnout.
I like the way that it pretty directly correlates to the forum regulars.

Re: LÖVE-JAM?

Posted: Sun Oct 16, 2011 8:05 pm
by slime
I had other priorities this weekend. Important ones.

MLG tournament

Re: LÖVE-JAM?

Posted: Sun Oct 16, 2011 8:25 pm
by Jasoco
I'm a regular, but I've been working all week and I have coders block. I wouldn't have been able to concentrate all the way through. I would have been so distracted and never finished a thing.

Re: LÖVE-JAM?

Posted: Sun Oct 16, 2011 8:25 pm
by Robin
tentus wrote:
TechnoCat wrote:Well, that was a pretty good turnout.
I like the way that it pretty directly correlates to the forum regulars.
Of course, that was to be expected. ;)

Re: LÖVE-JAM?

Posted: Mon Oct 17, 2011 12:30 am
by Tesselode
How should I rate categories that don't apply for this jam? Just leave it at 5?

Re: LÖVE-JAM?

Posted: Mon Oct 17, 2011 1:39 am
by Taehl
Personally, I'm rating the irrelevant categories (gameplay, story, and controls) as 5, and ignoring them when giving a final score.

Re: LÖVE-JAM?

Posted: Fri Oct 21, 2011 8:12 am
by miko
So, was this a success? Anything bad about testing? Who is going to post a summary? My entry did not win, as expected ;) There were lots of categories (so it was not easy to give scores), but maybe for more advanced games this makes sense. Apart from not notifying me by email, everything worked well for me.