I now wonder why I started it on friday, yet only made it 48 hours.. oops?
EDIT: As for the emails, I may or may not have accidentally left the email suppression on.. Well, that's what a test is for .
LÖVE-JAM?
- TechnoCat
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Re: LÖVE-JAM?
Well, that was a pretty good turnout.
- tentus
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Re: LÖVE-JAM?
I like the way that it pretty directly correlates to the forum regulars.TechnoCat wrote:Well, that was a pretty good turnout.
Kurosuke needs beta testers
- Jasoco
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Re: LÖVE-JAM?
I'm a regular, but I've been working all week and I have coders block. I wouldn't have been able to concentrate all the way through. I would have been so distracted and never finished a thing.
- Robin
- The Omniscient
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Re: LÖVE-JAM?
Of course, that was to be expected.tentus wrote:I like the way that it pretty directly correlates to the forum regulars.TechnoCat wrote:Well, that was a pretty good turnout.
Help us help you: attach a .love.
Re: LÖVE-JAM?
How should I rate categories that don't apply for this jam? Just leave it at 5?
- Taehl
- Dreaming in associative arrays
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Re: LÖVE-JAM?
Personally, I'm rating the irrelevant categories (gameplay, story, and controls) as 5, and ignoring them when giving a final score.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Re: LÖVE-JAM?
So, was this a success? Anything bad about testing? Who is going to post a summary? My entry did not win, as expected There were lots of categories (so it was not easy to give scores), but maybe for more advanced games this makes sense. Apart from not notifying me by email, everything worked well for me.
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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