Cool! Paging Bartbes, a PPA of nightly LOVE builds would be swell. Looks like love-unstable is still at 0.8.0.conroy wrote:I just finished building Nightly LOVE so that we can all test out LOVE 0.9.0 without having to build it from source. Enjoy!
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: What's everyone working on? (tigsource inspired)
No.. I updated the ppa at least once after.. It's really tricky though, I've redone some things with autotools, so I need to figure that out again, and update my chroot and stuff.. It's so much effort!
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: What's everyone working on? (tigsource inspired)
Just playing around with spheres...
Untextured squares:
Textured:
Did the textured version by taking a 1600x800 image of the Earth, taking 80*40 separate canvases and drawing the earth image to it offset for each one then have each side just have a separate canvas. It's just for playing around of course. The framerate is only 27 with just the textured sphere alone. That's a sphere of 40 segments high by 80 around the circumference.
I'm planning on using simpler spheres for when I need planets for my map screen or something cool like that.
Untextured squares:
Textured:
Did the textured version by taking a 1600x800 image of the Earth, taking 80*40 separate canvases and drawing the earth image to it offset for each one then have each side just have a separate canvas. It's just for playing around of course. The framerate is only 27 with just the textured sphere alone. That's a sphere of 40 segments high by 80 around the circumference.
I'm planning on using simpler spheres for when I need planets for my map screen or something cool like that.
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
Awesome Jasoco. I was looking into something like this.
Re: What's everyone working on? (tigsource inspired)
Well, I'm working on a game with 12 other people. We're all 12-14, meaning we are in 2nd Year/Year 9(If someone wants to turn that into what it would be the equivalent of in America feel free to ). This also means I'm not very advanced in Mathematics, and you need strong Maths skills in Computer Programming in general. From looking at other peoples source code the only thing I don't understand is the and . Maybe I should ask my Maths teacher for help...? He did offer to help me if there was ever anything I didn't understand, as long as it was afterschool, during a time we were in school and that he didn't have a class. I think I should do that.
So yeah! Working on a game with 12 others and worried that I wont be able to do it because I don't have strong enough maths skills
Code: Select all
math.sin()
Code: Select all
math.cos()
So yeah! Working on a game with 12 others and worried that I wont be able to do it because I don't have strong enough maths skills
"In those quiet moments, you come into my mind" - Liam Reilly
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
Take a look at this very comprehensive tutorial of trigonometrics: Maths for morons like us
You might find some interest in these video tutorials, both on Youtube. Also, don't wait for a math teacher before starting to investigate by yourself.
There are tons of resources online, just search. Google is your friend.
EDIT: 1000th post! I can feel it. The bliss of Löve.
You might find some interest in these video tutorials, both on Youtube. Also, don't wait for a math teacher before starting to investigate by yourself.
There are tons of resources online, just search. Google is your friend.
EDIT: 1000th post! I can feel it. The bliss of Löve.
Last edited by Roland_Yonaba on Sun May 19, 2013 11:41 am, edited 2 times in total.
Re: What's everyone working on? (tigsource inspired)
Wow, twelve people is a lot to be coordinating together, you have a real talent if you pull this off. As for Maths, you don't need to understand it to use itEamonn wrote:Well, I'm working on a game with 12 other people. We're all 12-14, meaning we are in 2nd Year/Year 9(If someone wants to turn that into what it would be the equivalent of in America feel free to ). This also means I'm not very advanced in Mathematics, and you need strong Maths skills in Computer Programming in general. From looking at other peoples source code the only thing I don't understand is theandCode: Select all
math.sin()
. Maybe I should ask my Maths teacher for help...? He did offer to help me if there was ever anything I didn't understand, as long as it was afterschool, during a time we were in school and that he didn't have a class. I think I should do that.Code: Select all
math.cos()
So yeah! Working on a game with 12 others and worried that I wont be able to do it because I don't have strong enough maths skills
I am currently working on a side-scrolling game with about 5 other people. But three of them are working on our company website.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: What's everyone working on? (tigsource inspired)
hi, new here, last time I used lua before love was in psp homebrew, but being unofficial and all it got broken and never updated for new firmware etc ie it died and was no longer viable. (and stopped working on the console in question which screwed me royal)
basically transfering my knowledge from psplua to love, I don't even have to calculate screen vblanks anymore, what win
my first project was "make a square appear on the screen" which took me a while thanks to windows vista and its access denied user protection ballony, which I have solved, for now..so I did that, got hello world working, made hello world move and reset if it went offscreen. the basics I guess.
my next actual goal if you would imagine for a moment the old snes/genesis contra games. basically, that with mouse as your aiming device. and alot simplified, not planning on making a platform shooter off the bat, just the basics for one. will update when I have something worth showing, til then I got alot of work to do (completely solo always have been since back in the day on rpg maker)
i'd like to also say that screen within a screen thing is tripping me out xD (and awesome, well done) fractal gaming
basically transfering my knowledge from psplua to love, I don't even have to calculate screen vblanks anymore, what win
my first project was "make a square appear on the screen" which took me a while thanks to windows vista and its access denied user protection ballony, which I have solved, for now..so I did that, got hello world working, made hello world move and reset if it went offscreen. the basics I guess.
my next actual goal if you would imagine for a moment the old snes/genesis contra games. basically, that with mouse as your aiming device. and alot simplified, not planning on making a platform shooter off the bat, just the basics for one. will update when I have something worth showing, til then I got alot of work to do (completely solo always have been since back in the day on rpg maker)
i'd like to also say that screen within a screen thing is tripping me out xD (and awesome, well done) fractal gaming
Jesus saves, everyone else takes full damage
Who is online
Users browsing this forum: No registered users and 7 guests