What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
hryx
Party member
Posts: 110
Joined: Mon Mar 29, 2010 2:28 am
Location: SF<CA<USA

Re: What's everyone working on? (tigsource inspired)

Post by hryx »

conroy wrote:I just finished building Nightly LOVE so that we can all test out LOVE 0.9.0 without having to build it from source. Enjoy!
Cool! Paging Bartbes, a PPA of nightly LOVE builds would be swell. Looks like love-unstable is still at 0.8.0.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by bartbes »

No.. I updated the ppa at least once after.. It's really tricky though, I've redone some things with autotools, so I need to figure that out again, and update my chroot and stuff.. It's so much effort!
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Just playing around with spheres...

Untextured squares:
Image

Textured:
Image

Did the textured version by taking a 1600x800 image of the Earth, taking 80*40 separate canvases and drawing the earth image to it offset for each one then have each side just have a separate canvas. It's just for playing around of course. The framerate is only 27 with just the textured sphere alone. That's a sphere of 40 segments high by 80 around the circumference.

I'm planning on using simpler spheres for when I need planets for my map screen or something cool like that.
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Awesome Jasoco. I was looking into something like this.
User avatar
Eamonn
Party member
Posts: 550
Joined: Sat May 04, 2013 1:29 pm
Location: Ireland

Re: What's everyone working on? (tigsource inspired)

Post by Eamonn »

Well, I'm working on a game with 12 other people. We're all 12-14, meaning we are in 2nd Year/Year 9(If someone wants to turn that into what it would be the equivalent of in America feel free to ;) ). This also means I'm not very advanced in Mathematics, and you need strong Maths skills in Computer Programming in general. From looking at other peoples source code the only thing I don't understand is the

Code: Select all

math.sin()
and

Code: Select all

math.cos()
. Maybe I should ask my Maths teacher for help...? He did offer to help me if there was ever anything I didn't understand, as long as it was afterschool, during a time we were in school and that he didn't have a class. I think I should do that.

So yeah! Working on a game with 12 others and worried that I wont be able to do it because I don't have strong enough maths skills :(
"In those quiet moments, you come into my mind" - Liam Reilly
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Take a look at this very comprehensive tutorial of trigonometrics: Maths for morons like us
You might find some interest in these video tutorials, both on Youtube. Also, don't wait for a math teacher before starting to investigate by yourself.
There are tons of resources online, just search. Google is your friend.

EDIT: 1000th post! I can feel it. The bliss of Löve. :3
Last edited by Roland_Yonaba on Sun May 19, 2013 11:41 am, edited 2 times in total.
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Davidobot »

Eamonn wrote:Well, I'm working on a game with 12 other people. We're all 12-14, meaning we are in 2nd Year/Year 9(If someone wants to turn that into what it would be the equivalent of in America feel free to ;) ). This also means I'm not very advanced in Mathematics, and you need strong Maths skills in Computer Programming in general. From looking at other peoples source code the only thing I don't understand is the

Code: Select all

math.sin()
and

Code: Select all

math.cos()
. Maybe I should ask my Maths teacher for help...? He did offer to help me if there was ever anything I didn't understand, as long as it was afterschool, during a time we were in school and that he didn't have a class. I think I should do that.

So yeah! Working on a game with 12 others and worried that I wont be able to do it because I don't have strong enough maths skills :(
Wow, twelve people is a lot to be coordinating together, you have a real talent if you pull this off. As for Maths, you don't need to understand it to use it ;)

I am currently working on a side-scrolling game with about 5 other people. But three of them are working on our company website.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
Starry
Prole
Posts: 5
Joined: Tue May 21, 2013 1:12 am
Location: The End of Time

Re: What's everyone working on? (tigsource inspired)

Post by Starry »

hi, new here, last time I used lua before love was in psp homebrew, but being unofficial and all it got broken and never updated for new firmware etc ie it died and was no longer viable. (and stopped working on the console in question which screwed me royal)

basically transfering my knowledge from psplua to love, I don't even have to calculate screen vblanks anymore, what win :awesome:

my first project was "make a square appear on the screen" which took me a while thanks to windows vista and its access denied user protection ballony, which I have solved, for now..so I did that, got hello world working, made hello world move and reset if it went offscreen. the basics I guess.

my next actual goal if you would imagine for a moment the old snes/genesis contra games. basically, that with mouse as your aiming device. and alot simplified, not planning on making a platform shooter off the bat, just the basics for one. will update when I have something worth showing, til then I got alot of work to do (completely solo always have been since back in the day on rpg maker)

i'd like to also say that screen within a screen thing is tripping me out xD (and awesome, well done) fractal gaming :o:
Jesus saves, everyone else takes full damage
User avatar
adnzzzzZ
Party member
Posts: 305
Joined: Sun Dec 26, 2010 11:04 pm
Location: Porto Alegre, Brazil

Re: What's everyone working on? (tigsource inspired)

Post by adnzzzzZ »

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests