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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Mar 20, 2013 1:31 pm
by SimonLarsen
scutheotaku wrote:I really love all the screenshots you're posting! Great art style!
Thanks man! The game is nearing completion so we'll probably put up a demo very soon in case people wanna help us test it/try it out. :nyu:

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Mar 20, 2013 6:51 pm
by Kyle
I'm making a spacey RTS with lots of detail, a giant, generated galaxy, multiplayer, and lots of easter eggs!

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But right now, it's just lots of ships orbiting a planet. I'm currently working on making a way for ships to transfer orbits...

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Mar 21, 2013 5:13 am
by tepaterf
I'm working on a Columns game. :ultraglee:
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Re: What's everyone working on? (tigsource inspired)

Posted: Sun Mar 24, 2013 6:25 pm
by Plu
As a test to see just how cool LÖVE really is, I made Missile Cömmand.

The conclusion: pretty damn cool!

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Mar 30, 2013 1:16 pm
by Germanunkol
Score: 849
It gets pretty intense towards the end! Nice :D

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Mar 30, 2013 5:45 pm
by SiENcE
tepaterf wrote:I'm working on a Columns game. :ultraglee:

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Oh cool. I love Columns on my GameGear :).

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 21, 2013 1:13 am
by Taehl
Tactics game with multiplayer (a first for me!). Made because I'm sick of all the flaws in other tactics games. Features no grids, no vestigial RPG elements, a flexible action system, and simple stealth mechanics.

Now with color-able mechas:
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Re: What's everyone working on? (tigsource inspired)

Posted: Wed Apr 24, 2013 2:33 pm
by gamemaker91
A boxing simulator that used to be a ball that bounces that used to be an adventure game which used to be some script I found on the internet that teaches you to make a box that moves (that's still all it really is now tbh) :ultrahappy:

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Apr 24, 2013 10:39 pm
by Sheepolution
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Ropes! So far it can clip on the points. Only need to add the phyics stuff.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri May 03, 2013 12:42 am
by azathoth
Hi, I'm new =D

Currently trying to make a platformer entirely with physics. Controls, attacks, damage, everything.
It's been done repeatedly, but ohwell..

PS: love is awesome \o/.. Having played with pygame/pyopengl and stuff I can't believe the performance I'm getting ...