What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
scutheotaku
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Re: What's everyone working on? (tigsource inspired)

Post by scutheotaku »

Saegor wrote:
Jasoco wrote:
scutheotaku wrote:PS: I stole all your rendering code through the video and have already cloned your game. Only mine has unicorns, so I win.
You're pretty good if you can steal all of my code from only having seen a few insignificant parts of it.

Thanks!
starunicorn.png
WE ARE PRETTY GOOD :joker:
We ARE pretty good!

And just wait until you see the double rainbow! Or should I say "double rainbows"?
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Gallefray
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Re: What's everyone working on? (tigsource inspired)

Post by Gallefray »

*Tries to steer the posts back on topic, looks at the chances in his D&D manual and promptly gives up*

I'm working on about four or five projects, all secret. The one that's the most completed feels like a stack of jenga when I try and code on it; It breaks everytime I try and add something new.

EVERY.

SINGLE.

TIME.

:x
My name is Aster, but this forum does not allow people to change their username. I have not participated in development communities since around 2015-ish. More information about me is available here.
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Uhfgood
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Re: What's everyone working on? (tigsource inspired)

Post by Uhfgood »

Jasoco wrote:Eh, why not. Here's a little taste.



An official video will come when an official topic does. When it's ready for Prime Time™.
Wait a sec, is this made with LÖVE?
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Nixola
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola »

What did you think? That Jasoco was going to betray us? :P
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Uhfgood
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Re: What's everyone working on? (tigsource inspired)

Post by Uhfgood »

It's just that it's pretty darn smooth and fast.
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Ragzouken
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Re: What's everyone working on? (tigsource inspired)

Post by Ragzouken »



Not sure what I'm going to do with it yet.
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Pash
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Re: What's everyone working on? (tigsource inspired)

Post by Pash »

https://vimeo.com/57578774

Lots of placeholders in use. But being part time isn't easy. My friend suggested keeping the hero cop place holder in as a quirky storyline on the origin of his hatred for ducks....

Also working on a pg block tile system for a group project I'm working on. This is proving hard, but I'm loving it.
Sagan Interactive - Looking forward to a creative 2013.
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SimonLarsen
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Re: What's everyone working on? (tigsource inspired)

Post by SimonLarsen »

Still working on Mr. Rescue. Development is pretty slow due to other responsibilities but we are making progress.
We're currently working on balancing/difficulty which involved adding some more aggressive variations of the original enemies as well as a new thief enemy type.
We've also been adding menus, some music and will begin on the boss fights next.
Screenshots from last screenshot saturday:
QCXm1V3.png
QCXm1V3.png (10.05 KiB) Viewed 969 times
uvr3Ygg.png
uvr3Ygg.png (11.42 KiB) Viewed 969 times
L5vQU1V.png
L5vQU1V.png (4.84 KiB) Viewed 969 times
QaHPYsB.png
QaHPYsB.png (4.73 KiB) Viewed 969 times
VxNnaf9.png
VxNnaf9.png (4.18 KiB) Viewed 969 times
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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

love the last screenshot :3

I'm still about but real life has taken over once again with trying to sort myself out as self employed.
This is something I'm playing around with, like the vignette?
Image
Did release a version of DeerHunter with a launcher and a couple of projects built in recently but that's been about it.
Dull but sincere filler.
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Qcode
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Re: What's everyone working on? (tigsource inspired)

Post by Qcode »

@Simon
That game looks beautiful! Did you do the art yourself, or do you have a professional on board?
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