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Re: What's everyone working on? (tigsource inspired)
Posted: Wed Jan 16, 2013 10:18 pm
by IndieKid
Ubermann wrote:Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.
Gothic
font for Russian language
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jan 17, 2013 6:43 am
by timmeh42
Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.
May I suggest you forgo the font for that small, game-important text? I can read the Russian screenshot far easier than the English, and I don't even understand Russian! The drop-shadow on the writing is also something to look at again I feel.
On the other hand, you could keep the font, but make it less overt or increase the spacing between letters and lines?
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jan 17, 2013 6:52 am
by micha
I like the frames around the individual parts of your interface. Did you draw them ourself?
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jan 17, 2013 9:02 am
by Ubermann
IndieKid wrote:Ubermann wrote:Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.
Gothic
font for Russian language
Cool. Thanks.
timmeh42 wrote:Sadly, the gothic font doesn't have Japanese, Russian and Danish characters.
If you know any löveable font for those languages, you may send it so I can include in the game.
May I suggest you forgo the font for that small, game-important text? I can read the Russian screenshot far easier than the English, and I don't even understand Russian! The drop-shadow on the writing is also something to look at again I feel.
On the other hand, you could keep the font, but make it less overt or increase the spacing between letters and lines?
Yes, that normal gothic font may be a bit hard to read. I will try to find some other more friendly. Or you can give some suggestion.
micha wrote:I like the frames around the individual parts of your interface. Did you draw them ourself?
Thanks.
Yes and No. I did not draw the base images, which I download from
http://opengameart.org
But I edited them to fit the game.
[EDIT]
Text log window font output tweaked, showing more space between lines and increasing the font size slightly:
Japanese:
- s3pZu.png (227.18 KiB) Viewed 637 times
Russian with IndieKid's gothic font (don't know if it is hard to read)
- 2wvdb.png (186.66 KiB) Viewed 637 times
Normal wester language( english, español, deutsch, francaise, etc..)
- YX8yD.png (187.54 KiB) Viewed 637 times
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jan 17, 2013 10:55 am
by IndieKid
Ubermann wrote:Russian with IndieKid's gothic font (don't know if it is hard to read)
Nope, that's not the best font for gothic. My fail, I din't see that this font doesn't have lowercase letters. I think it will be much better with
this one or maybe
this. Some more(in case if those will be bad):
1,
2,
3,
4,
5,
6,
7.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jan 17, 2013 11:44 am
by Ubermann
IndieKid wrote:
Nope, that's not the best font for gothic. My fail, I din't see that this font doesn't have lowercase letters. I think it will be much better with
this one or maybe
this. Some more(in case if those will be bad):
1,
2,
3,
4,
5,
6,
7.
Thanks.
I tested all fonts you recommend, and I think the #5 (Cleopatra.ttf) is the best looking one.
If you don't like it, just give me other fonts that you see better. It's not mandatory they look Gothic, but some kind of Lucida Console-ish I think would not fit well.
game screen size = 1000x600
- 50O1H.png (159.44 KiB) Viewed 634 times
Let me know if it can is readable enough.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jan 17, 2013 12:37 pm
by SiENcE
You should start a seperate thread in demo section.
Re: What's everyone working on? (tigsource inspired)
Posted: Thu Jan 17, 2013 1:21 pm
by Ubermann
SiENcE wrote:You should start a seperate thread in demo section.
Yes, of course
Time to add my bit...
Posted: Sat Jan 19, 2013 1:30 am
by Kjell Granlund
Hello all! I figured it was about time to add my project to what I am working on. the main post is here
http://love2d.org/forums/viewtopic.php?f=5&t=12300 and a few screen shots are there too. I am going for a mixed genre game. RPG and Space Shooter. Space fights will be action and planet side fights (and station) will be turn based. I havent fully decided if I want a grid style like final fantasy tactics or a classic rpg feel like the first few final fantasies. Right now I am working on the equiping menu for ships. Proving to be difficult for a noobie like me. I got the basics of the fight engine down so for now that is one the backburner. I also did the title screen as another module that works (kinda... first .love I made and the code is well BAD) Well I wont make this into a huge post, but would love some feedback if you check it out. For now I will keep reading tutorials and looking at other peoples codes for ideas.
BTW Ubermann who did your border graphics. They look real nice.
** EDIT **
Well I managed to recreate my battle engine with new code. There is a loading screen as it loads all the data. I will include the .love to test it out. Right now the player and enemy do not have hit detection, but I am adding that in along with the stats. This was mostly to test the loading screen and movements. Use 'wasd' or arrow keys to move and 'f' to fire. There is a cool down for weapon use now. No more spamming the fire key. Also havent added the sound back yet. Should be done tonight or tomorrow. The enemy has a slightly more advanced AI system. It has 3 weapons with its primary going off more often. Next to do for the AI is to have the enemy decide movement based off of the players movement. Once I have that with the stats in then I will begin to make the start screen. The basic battle engine is almost done. I have also done more with the inventory system and equip system for new weapons. That is not yet included. Please let me know what you think.
Re: What's everyone working on? (tigsource inspired)
Posted: Sat Jan 19, 2013 5:56 pm
by IndieKid