just got my ouya today, try'd a few games
so the they usually use the homebuton to leave
for finalfantasy3 (wich is flipping amazing btw) it use y (top button action button) as a menu, since the game is very menu dependent
i do wish they fix the mouse (the trackpad) if u cued program it so u slide it in a way like left,right, or down u sude be able to perform a sort or button in that way u can swipe to go to menu, anyway the mouse is pointless atm
anyway we realy need more games for it not just emulators
is there a love-ouya git or library anyone is working on?
OUYA
- Ranguna259
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Re: OUYA
Could you test some löve games ? Just install the löve .apk in you OUYA and put some demos in the love folder on the root, post back if any of them workedadekto wrote:just got my ouya today, try'd a few games
so the they usually use the homebuton to leave
for finalfantasy3 (wich is flipping amazing btw) it use y (top button action button) as a menu, since the game is very menu dependent
i do wish they fix the mouse (the trackpad) if u cued program it so u slide it in a way like left,right, or down u sude be able to perform a sort or button in that way u can swipe to go to menu, anyway the mouse is pointless atm
anyway we realy need more games for it not just emulators
is there a love-ouya git or library anyone is working on?
- Ranguna259
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Re: OUYA
Hello. I started to use LÖVE for a prototype and have come to really like it.
I am interested in the OUYA and was curious if anyone had made a game with LÖVE-Android up on it yet? Or if there have been any further testings on it besides the case a couple posts up?
Thanks.
I am interested in the OUYA and was curious if anyone had made a game with LÖVE-Android up on it yet? Or if there have been any further testings on it besides the case a couple posts up?
Thanks.
Re: OUYA
Thanks. In looking through the love-android-sdl2 thread, I spotted these two:jjmafiae wrote:after löve 0.9.0 for android got released a few tested it a bit,
fysx wrote:- Fixed crash on startup on OUYA (and possibly other devices)
So it seems to be going better than this thread alone implied at least, I'm glad. I was thinking otherwise and that I should better consider a different option.clofresh wrote:Yay, I'm so glad this is moving forward! I've tested it with my puzzle fighter clone on the ouya and it works great! Had to explicitly define the ouya controller though since the gamepad api wasn't pick it up.
Of course. Still, I'd much appreciate anyone sharing their own experiences, especially while I am currently unable to try myself. Regardless, it never hurts to seek a little input on others' experiences.jjmafiae wrote:but you can try yourself.
Still, thanks.
- josefnpat
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Re: OUYA
There's a few gotchas, but otherwise the port is solid. I've done a bunch of testing, and wrote a ton of documentation for it.
I highly suggest it!
I highly suggest it!
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<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: OUYA
Awesome! I went and looked through now, and that is some nice and clear documentation. Thanks!
It looks like someone just asked about the one area I was still wondering about with Issue #57, being how the in-app purchases would work. (Talk about freaky coincidences, wow.) I'll have to keep an eye on that and see what comes up.
It looks like someone just asked about the one area I was still wondering about with Issue #57, being how the in-app purchases would work. (Talk about freaky coincidences, wow.) I'll have to keep an eye on that and see what comes up.
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