
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Restored multiplayer
+ Fixed particle system
+ Fixed some problems with the release packaging tool
- Re-uploaded version 0.05 right after launch because of crashes. Ooops
+ ImGui switchover nearly complete for main menu, map editor and particle editor. This is for version 0.06
+ Fixed a huge bug with having different font sizes for the same elements in ImGui.
+ Revisited map generation. Streamlined and automated part of the process. (image)
- Now its very easy to acquire a series of standard-scale map images based on longitude and latitude.
- Automated the process to process and generate heightmaps and basic tilemaps.
+ Still need to draw roads in for now, but I'd like to automate that in future as well.
+ Buildings placement is something I'd like to partially automate in future as well. The goal is to generate as much of the map from real-world data as possible.
+ Added resulting 6 maps for the island of Crete into the game. All 4 player maps, except for the far eastern tip of Crete, which is only 3 player.
+ Added night tracks, as well as faction-specific chill and battle tracks to the game for a total of 9 new tracks of music.
- This increased the game size by around 150 Mbs, might need to compress the music in future.
+ Version 0.051 released and is available here:
https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
https://soundcloud.com/user-255042164/sets/b-b-ost