Re: [0.10.2] AdMob support for Android!
Posted: Mon Sep 24, 2018 10:36 pm
This is Google's statement:
So the minSdkVersion should still stay 14 to be compatible to all the old potatoes out there, because LÖVE will run on those. So no, we cannot ignore that.This is a reminder that starting November 1, 2018, updates to apps and games on Google Play will be required to target Android Oreo (API level 26) or higher. After this date, the Play Console will prevent you from submitting new APKs with a targetSdkVersion less than 26.
Configuring your app to target a recent API level ensures that users benefit from significant security and performance improvements, while still allowing your app to run on older Android versions (down to the minSdkVersion).
I really wanted something that would give you a decent notification instead. Not because it's easier to get your attention, but I don't want to please you to check the forums regularly. I already assumed you don't have much time and I would not hit you up for a long while in any case, since you said:
I'm not really sure if you saw that I've forked you here: viewtopic.php?f=5&t=85468bio1712 wrote: ↑Mon Sep 24, 2018 9:10 pm I don't think so, because (as you may have noticed) I don't have much time, and because, in my opinion, the update 11.1 doesn't bring so much innovations.
If there will be a new LOVE update with big improvements (such as HTTPS support), I will update the repo.
It would've been handy if you pulled to 11.1, but maybe I will make a new project for the 11.1 port that will use an entire different SDK wrapper for various ad providers, instead of just two, so no prob.
No prob. I just hoped for some direct link to you, because this could encourage situations that bring innovation and possibilities. Networking can be great, you know?
Whatsoever, please have a nice day!